Commit Graph

9886 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
ac429d1425 Fix package metadata for RPI and ARM platforms.
[ci package]
2016-12-23 00:01:46 +08:00
Lasse Öörni
adf96469ef Replace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page. 2016-12-19 20:02:05 +02:00
Lasse Öörni
790772ec79 Squashed commit of the following:
commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:45:45 2016 +0100

    More clearly defined character edges in FishBoneLogo.png

commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:27:07 2016 +0100

    Removed alpha anomaly in FishBoneLogo.png

commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:21:27 2016 +0100

    Improved lighting on FishBoneLogo.png

commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 01:05:58 2016 +0100

    Tuned down alpha to zero for low-alpha areas

commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:12:32 2016 +0100

    Increased size of black and white fish bone logo

commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:11:03 2016 +0100

    Updated black and white fish bone logo

commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:08:51 2016 +0100

    Replaced logo in readme and samples
2016-12-19 19:49:17 +02:00
luveti
ba5e3a3097 Moved Editor resources into correct bin folder 2016-12-18 20:18:47 -05:00
luveti
4e87e746f2 Merge remote-tracking branch 'github/master' into editor-terrain
# Conflicts:
#	Bin/Data/Textures/Editor/EditorIcons.png
#	bin/Data/Scripts/Editor.as
#	bin/Data/Scripts/Editor/EditorScene.as
#	bin/Data/Scripts/Editor/EditorUI.as
#	bin/Data/UI/EditorIcons.xml
2016-12-18 20:15:52 -05:00
Lasse Öörni
bb278ac5a7 Add svg source of fish bone logo. 2016-12-18 18:48:49 +02:00
Lasse Öörni
fef73ba4c4 Squashed commit of the following:
commit 06f4d6afab933e32eaf3428dd080766b11a87f82
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 18:31:39 2016 +0200

    Black variant of logo.

commit 8fa11f888de023fcc76f26908e2ea77ebfd3146b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 17:12:14 2016 +0200

    New logo in Lua samples.

commit 1283e38db1164a1c1e5db7d1042feabf996031fb
Merge: 4062553 4f5a2ea
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 16:51:04 2016 +0200

    Merge remote-tracking branch 'Modanung/new-logo'

commit 4f5a2ea104feeac12b87d3fb89d116e1866c2513
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 05:36:37 2016 +0100

    Also replaced logo in angelscript samples

commit 7c6e5e90c4dc82705883806e46b0957a44fbc787
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 03:34:31 2016 +0100

    Changed logo in samples to fishbone logo
2016-12-18 18:48:39 +02:00
urho3d-travis-ci
4062553b4f Travis CI: API documentation update at 2016-12-18 12:56:19 UTC.
[ci package]

Commit: 475bed04a8

Message: Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718.
2016-12-18 12:56:19 +00:00
Lasse Öörni
475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 2016-12-18 14:42:33 +02:00
Lasse Öörni
6da62ecfe4 Aniso-nearest texture filter mode. 2016-12-18 13:42:24 +02:00
Lasse Öörni
59be3a2a17 Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716. 2016-12-17 21:02:07 +02:00
Yao Wei Tjong 姚伟忠
5568e5bc8b Minor doc update - use original "ungrouped" build option from SDL.
There is a plan to group all the build options from SDL into its own group, however, it has not been implemented yet in the master branch. These paragrahps were cherry-picked from a refactoring branch so the information there were more forward-looking.
2016-12-17 22:49:36 +08:00
Lasse Öörni
3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 2016-12-17 01:27:51 +02:00
Yao Wei Tjong 姚伟忠
d4e74a35c0 Set the default for SDL's VIDEO_MIR build option to FALSE.
Related to issue #1714.
2016-12-16 22:24:21 +08:00
Eugene Kozlov
705c5a17fa Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual. 2016-12-14 22:25:01 +03:00
Lasse Öörni
23b29fdb57 Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710. 2016-12-14 20:02:19 +02:00
Lasse Öörni
bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. 2016-12-10 18:00:10 +02:00
Lasse Öörni
f65ca809e2 Merge remote-tracking branch '1vanK/master' 2016-12-10 15:22:28 +02:00
Lasse Öörni
9b10279e80 Added contributor credit. 2016-12-10 14:54:33 +02:00
1vanK
2a703a5ab1 Add engine parameters const 2016-12-10 08:18:18 +03:00
gleb
5cd12a6e6b Merge branch 'master' of https://github.com/urho3d/Urho3D 2016-12-08 22:50:02 +00:00
gleb
43b579feb6 Line primitives. Could be very useful models for debug, user interface etc. 2016-12-08 22:48:58 +00:00
Lasse Öörni
0010226c0b Initialize new VertexBuffer / IndexBuffer variable for completeness. 2016-12-08 21:47:58 +02:00
Lasse Öörni
ed15cc21e4 Pass discard flag to buffer "unlock" on OpenGL. Closes #1706. 2016-12-08 18:41:58 +02:00
Lasse Öörni
bc1926eea3 Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes #1703. 2016-12-07 18:37:21 +02:00
Lasse Öörni
54ad428b4b Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701. 2016-12-05 19:01:25 +02:00
Yao Wei Tjong 姚伟忠
e045b29c59 Split 3rd-party licenses into its own file. 2016-12-05 23:28:39 +08:00
Yao Wei Tjong 姚伟忠
f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. 2016-12-05 22:33:59 +08:00
gleb
feb9cd071d Material preview model 2016-12-04 22:55:39 +00:00
Lasse Öörni
1edc5f306e Disable rendertarget mipmaps on iOS as they appear not to work. 2016-12-04 01:12:34 +02:00
Lasse Öörni
16eea39499 Fix rotation of UV's in the plane model so that 10_RenderToTexture sample looks as expected. 2016-12-03 23:53:03 +02:00
Lasse Öörni
db6b91cd7d If no Text3D text vertices, set local bounding box to zero sized. 2016-11-30 14:24:17 +02:00
urho3d-travis-ci
ea3a97a078 Travis CI: API documentation update at 2016-11-30 11:45:48 UTC.
[ci package]

Commit: 71731961bd

Message: Add function to return Text3D UI element height.
2016-11-30 11:45:48 +00:00
Lasse Öörni
71731961bd Add function to return Text3D UI element height. 2016-11-30 13:35:05 +02:00
Lasse Öörni
a8a29d757b Set node's final position before ApplyAttributes when instantiating. When node containing CrowdAgent has transform dirtied, readd to crowd if far enough. Operate on WorldPosition consistently to allow being parented to a non-identity transform parent node. Closes #1695. 2016-11-29 23:07:30 +02:00
Yao Wei Tjong 姚伟忠
e071b20967 Another attempt to auto-detect clock_gettime() on Apple platforms.
It is strange that Apple does not honour the deployment target and only based on base SDK when defining __CLOCK_AVAILABILITY internally.
[ci only: OSX]
2016-11-30 01:55:16 +08:00
Lasse Öörni
290f671e91 Ensure skinning matrix pointers do not change after late creation of bones. (e.g. prefab without bones.) Found while investigating #1695. 2016-11-29 18:42:20 +02:00
Yao Wei Tjong 姚伟忠
9290ebf6e0 Use auto-detection for clock_gettime() function on Apple platforms.
Fix #1692 [ci only: OSX]
2016-11-29 22:50:08 +08:00
Lasse Öörni
8e2ecb9617 Revert the check to not allow to set null sprite, as it should work without crashing. Safety checks in UpdateDrawRect() left. 2016-11-29 10:55:10 +02:00
Lasse Öörni
aa1600b91c Tabs to spaces, rephrase log message 2016-11-29 00:46:12 +02:00
Y-way
be8cbb43ba Crash due to call of StaticSprite2D::SetSprite if param is null.
If mouse left button hit a sprite tile in 36_Urho2DTileMap sample, it
make a crash.
2016-11-29 00:25:27 +02:00
Lasse Öörni
b9e8bf7ca0 Eliminate BillboardSet 16 bit index limitation and use large indices when necessary. 2016-11-25 12:16:46 +02:00
Yao Wei Tjong 姚伟忠
3d3ae839a9 Update .gitignore to exclude non out-of-source build trees from Clion.
Clion 2016.3 will by default generate build tree inside the project's root directory, which is also also our source tree.
[ci skip]
2016-11-25 00:33:43 +08:00
urho3d-travis-ci
13b3d9e9e6 Travis CI: API documentation update at 2016-11-22 18:11:01 UTC.
[ci package]

Commit: 1efb0d9085

Message: Enable IME for Linux platform. Only tested using ibus.
2016-11-22 18:11:01 +00:00
Yao Wei Tjong 姚伟忠
1efb0d9085 Enable IME for Linux platform. Only tested using ibus. 2016-11-23 01:59:55 +08:00
Lasse Öörni
32a5f73bc8 Added external link. 2016-11-22 13:55:18 +02:00
Lasse Öörni
0edcd340c0 Remove unused Matrix2 member variable. 2016-11-22 13:26:29 +02:00
Yao Wei Tjong 姚伟忠
2fb158d089 Add support for FCITX (an alternative IME to ibus). 2016-11-20 13:50:24 +08:00
urho3d-travis-ci
c7a63ac03e Travis CI: API documentation update at 2016-11-19 23:29:28 UTC.
[ci package]

Commit: df808db28d

Message: Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off.
2016-11-19 23:29:28 +00:00
Lasse Öörni
df808db28d Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off. 2016-11-20 01:05:45 +02:00