Commit Graph

9886 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
8c0a9a3809 For CI - misc. minor adjustments. [ccache clear]
1. Switch back to use Travis-CI internal cache store for Android and OSX CI builds. Travis-CI team has enhanced their cache key computation so that each CI job "by default" should get a unique key and as such there is no more need to use our "compiler key hack". The enhancement also makes the switch possible.
2. Disable secondary AppVeyor CI and reenable testing of 39_CrowdNavigation sample in primary AppVeyor CI.

Our internal cache store (backed by GitHub repository) will be decommissioned shortly after this.
2016-05-19 13:45:13 +08:00
cosmy
c6195621d4 Update documentation aswell. 2016-05-18 23:44:32 +02:00
cosmy
94fabf7287 Update GLEW to 1.13. 2016-05-18 23:41:17 +02:00
Lasse Öörni
187b343563 Remove cast since it wasn't consistent, and equality comparison doesn't produce a warning between signed/unsigned. 2016-05-18 17:05:56 +03:00
Lasse Öörni
8ebe1e2050 Write PNG first to memory, then to file to handle UTF8 paths correctly. Unfortunately stbi_image_write lacks the same API for TGA format, and jo_jpeg doesn't support memory write either. 2016-05-18 16:30:12 +03:00
Lasse Öörni
5d71f8012a Update documentation. Skip material / texture save in AssetImporter "anim" mode. 2016-05-18 16:24:54 +03:00
Lasse Öörni
77325b0ef0 Merge remote-tracking branch 'svifylabs/f_importAnim' 2016-05-18 15:15:53 +03:00
svifylabs
2a0a9df4dd Testing static registration of subsystems
dont know if its ok or really bad ...
2016-05-18 13:04:09 +02:00
Bengt Soderstrom
8798a656b3 Merge branch 'master' of https://github.com/bengtsts/Urho3D 2016-05-18 12:51:56 +02:00
Bengt Soderstrom
d6d2bc7433 Added multiple stroke thicknesses to Text effects which are more visible with larger font sizes 2016-05-18 12:48:05 +02:00
Bengt Soderstrom
28ceacdc77 Added multiple strike thicknesses to Text effects which are more visible with larger font sizes 2016-05-18 12:22:52 +02:00
Lasse Öörni
250bfbaafe Merge pull request #1364 from cosmy1/fix
Initialize various missing class members.
2016-05-18 11:11:06 +03:00
svifylabs
d304d941d1 Add import only animation 2016-05-18 09:50:12 +02:00
svifylabs
bffb89b60d Added EventProfiler
- EventProfiler is based on the normal profiler
- encapsulated between URHO3D_PROFILING blocks
- added "EventProfiler" to the engineParameters and is default false
- can be activated and deactivated (should be reworked)

Added EventProfiler

- EventProfiler is based on the normal profiler
- encapsulated between URHO3D_PROFILING blocks
- added "EventProfiler" to the engineParameters and is default false
- can be activated and deactivated (should be reworked)
2016-05-18 09:44:49 +02:00
cosmy
385df5f101 Initialize all Image members. 2016-05-17 21:46:51 +02:00
cosmy
9b9d77f09c Initialize all ListBase members. 2016-05-17 21:38:33 +02:00
cosmy
dfb3c8409c Initialize all HashBase members. 2016-05-17 21:38:12 +02:00
urho3d-travis-ci
b39f1b30e7 Travis CI: API documentation update at 2016-05-17 16:13:08 UTC.
[ci package]

Commit: 7da8374a3b

Message: Option to override culling mode in pass. Closes #1363.
2016-05-17 16:13:08 +00:00
Lasse Öörni
7da8374a3b Option to override culling mode in pass. Closes #1363. 2016-05-17 18:58:32 +03:00
Yao Wei Tjong 姚伟忠
78a55a8422 Attempt to fix random segfault on CrowdNavigation demo.
Related to #1200.
2016-05-16 17:36:00 +08:00
Lasse Öörni
5e7a3b1265 Disable IRRMESH if IRR is disabled. Closes #1362. 2016-05-15 22:35:02 +03:00
Lasse Öörni
113b771a47 Add section on render order caveats to documentation. Closes #1358. 2016-05-14 19:59:51 +03:00
Yao Wei Tjong 姚伟忠
4f72a673d9 Fix the compression ratio calculation. Suppress compilation warnings. 2016-05-14 22:57:14 +08:00
urho3d-travis-ci
83f254c317 Travis CI: API documentation update at 2016-05-14 07:19:37 UTC.
[ci package]

Commit: c28634c206

Message: Minor enhancement on the PackageTool to have output option.
2016-05-14 07:19:37 +00:00
Yao Wei Tjong 姚伟忠
c28634c206 Minor enhancement on the PackageTool to have output option. 2016-05-14 15:07:14 +08:00
Lasse Öörni
16997009c6 Send E_ANIMATIONFINISHED event also for AnimatedSprite2D animation loop/end. 2016-05-14 02:48:04 +03:00
Lasse Öörni
7b9e6aa436 Merge remote-tracking branch 'cosmy1/indent-fix' 2016-05-12 13:49:17 +03:00
cosmy
6bce856acf Fix code indent. 2016-05-12 12:31:42 +02:00
Yao Wei Tjong 姚伟忠
aa706344ff For CI - exclude 42_PBRMaterials for OSX as it takes too long to run.
Perhaps we should enhance the buildsystem to only exclude certain sample from being test run but still build the sample so it still ends up in the build artifact.
2016-05-11 19:47:46 +08:00
Yao Wei Tjong 姚伟忠
b29a9481c0 Mark the SDL source code changes to comply with its license. 2016-05-11 19:46:44 +08:00
Lasse Öörni
0d3ea5148d Merge remote-tracking branch '1vanK/master' 2016-05-11 12:21:15 +03:00
Yao Wei Tjong 姚伟忠
beb9bcd8c7 Fix memory leak in SDL library. 2016-05-11 16:55:37 +08:00
1vanK
d6f5f5d45c Fix gold coin animation 2016-05-11 11:27:29 +03:00
urho3d-travis-ci
1a060523e0 Travis CI: API documentation update at 2016-05-09 20:02:33 UTC.
[ci package]

Commit: a955725bd0

Message: Add the interpolation mode IM_NONE to ValueAnimation. Add animating UI element to LightAnimation example. Add ResourceRef constructor that takes type & name as strings for easier script bindings.
2016-05-09 20:02:33 +00:00
Lasse Öörni
a955725bd0 Add the interpolation mode IM_NONE to ValueAnimation. Add animating UI element to LightAnimation example. Add ResourceRef constructor that takes type & name as strings for easier script bindings. 2016-05-09 22:38:06 +03:00
Yao Wei Tjong 姚伟忠
965e646fb5 Minor clean up on build script. 2016-05-08 09:44:32 +08:00
urho3d-travis-ci
45d5854288 Travis CI: API documentation update at 2016-05-07 17:38:57 UTC.
[ci package]

Commit: 7220b37676

Message: Fix spotlight spot matrix in deferred rendering. Remove unused variables.
2016-05-07 17:38:57 +00:00
Lasse Öörni
7220b37676 Fix spotlight spot matrix in deferred rendering. Remove unused variables. 2016-05-07 20:22:59 +03:00
Lasse Öörni
44ba1f04b8 Enhance documentation related to normal offset. Add missing Lua property for mobileNormalOffsetMul. Closes #1347. 2016-05-07 20:20:45 +03:00
Lasse Öörni
f908fa4cfd Fix normal offset GLSL code for GLES. Set default mobile multiplier for normal offset to 2. 2016-05-07 20:20:44 +03:00
Lasse Öörni
a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 2016-05-07 20:20:43 +03:00
Lasse Öörni
7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 2016-05-07 20:20:42 +03:00
Yao Wei Tjong 姚伟忠
83a1f3889b Enhance buildsystem to support MSVC to be used in other build tools.
Related to #1328.
2016-05-07 18:09:05 +08:00
Yao Wei Tjong 姚伟忠
d7ac415408 For CI - more checkpoints.
[ci package]
2016-05-07 10:29:34 +08:00
urho3d-travis-ci
ed511aba60 Travis CI: API documentation update at 2016-05-06 17:38:03 UTC.
[ci package]

Commit: 8e8ee798a7

Message: New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
2016-05-06 17:38:04 +00:00
Lasse Öörni
8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. 2016-05-06 19:58:27 +03:00
urho3d-travis-ci
12ed42caeb Travis CI: API documentation update at 2016-05-06 12:51:53 UTC.
[ci package]

Commit: 6b680cd6ee

Message: Remove unused variable.
2016-05-06 12:51:53 +00:00
Lasse Öörni
6b680cd6ee Remove unused variable. 2016-05-06 15:36:27 +03:00
Lasse Öörni
74d6d5678c Ensure full Text3D material update if opacity or alpha changes from nonzero to zero. 2016-05-06 15:35:16 +03:00
Lasse Öörni
e023f448f1 Add missing opacity attribute for Text3D. Prevent illegal index access when amount of text batches is in mismatch with amount of Drawable batches. Closes #1350. 2016-05-06 15:30:00 +03:00