nemerle
e89184b38c
Rename texture_uv_ to textureUV_
2015-06-15 20:15:28 +02:00
nemerle
8bad584cb4
Match project's coding conventions and expose the new functionality to angelscript and lua
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Remove debugging code from Decals example.
2015-06-15 19:06:05 +02:00
nemerle
c479fd72d5
Convert back from c++11
2015-06-15 17:20:39 +02:00
nemerle
16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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Conflicts:
Source/Samples/08_Decals/Decals.cpp
Source/Urho3D/Graphics/Geometry.cpp
Source/Urho3D/Graphics/Geometry.h
Source/Urho3D/Graphics/OctreeQuery.h
Source/Urho3D/Graphics/StaticModel.cpp
Source/Urho3D/Math/Ray.cpp
Source/Urho3D/Math/Ray.h
2015-06-15 17:05:50 +02:00
David Feltell
a8afde31b2
Fix tab indent to space indent.
2015-06-14 20:28:04 +01:00
David Feltell
67b6f0d533
Add luaL_loadfile
support, with CMake option to prefer this strategy.
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* Added `LuaScript::LoadRawFile` and `LuaScript::ExecuteRawFile` to load
files using `luaL_loadfile` rather than via the resource cache
(`luaL_loadbuffer`). This strategy makes the source available to Lua
debuggers (e.g. eclipse LDT) for setting breakpoints, etc.
* Added a CMake option `URHO3D_LUA_RAW_SCRIPT_LOADER` to make
`luaL_loadfile` the default script loading strategy.
- `LuaScript::ExecuteFile` will thus prefer the `luaL_loadfile`
strategy, aiding in debugging as above, but without needing to change
method calls.
- `LuaScript::Loader` will also prefer the `luaL_loadfile` strategy,
so that scripts `require`d in the main script are also amenable to
debugging.
- If a script file cannot be loaded from the file system, then it will
fall back on the default resource cache `luaL_loadbuffer` strategy (e.g.
for packaged scripts).
2015-06-14 20:13:03 +01:00
urho3d-travis-ci
92075c6b43
Travis CI: API documentation update at 2015-06-14 12:28:34 UTC.
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[ci package]
Commit: 476c4f25c8
Message: Allow GetChildrenWithClassName() in AngelScript API to return derived classes. Thanks to JSandusky for the original forum post on which the code is based.
2015-06-14 12:28:34 +00:00
Lasse Öörni
476c4f25c8
Allow GetChildrenWithClassName() in AngelScript API to return derived classes. Thanks to JSandusky for the original forum post on which the code is based.
2015-06-14 15:20:06 +03:00
Lasse Öörni
368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
2015-06-14 01:55:55 +03:00
Yao Wei Tjong 姚伟忠
11ae5e0602
Another attempt to workaround #743 by keeping the preinstalled version.
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[ci only: Android]
2015-06-12 19:05:16 +08:00
Yao Wei Tjong 姚伟忠
6bd02fe805
Attempt fo fix #743 by pairing latest SDK tools /w latest build tools.
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[ci only: Android]
2015-06-12 17:01:46 +08:00
Yao Wei Tjong 姚伟忠
99a6ef3a68
Fix a typo. Sorry.
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Related to commit 0d3de0117e
.
2015-06-12 01:06:34 +08:00
Lasse Öörni
e142319eb0
Only perform animation length fixing for non-looped 2D animations. Fixes incorrect looping in animations where the start & end keyframes don't match.
2015-06-11 17:16:31 +03:00
Yao Wei Tjong 姚伟忠
62aeb13cf2
Rectify the comment in the FindDirect3D CMake module.
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The purpose of the module is to find the Direct3D installation (not the DirectX itself).
[ci skip]
2015-06-11 21:14:56 +08:00
Lasse Öörni
bb17ef1570
Blit to backbuffer before debug geometry if used resolve from backbuffer to acquire the scene initially for postprocessing. Closes #741 .
2015-06-11 11:45:30 +03:00
Yao Wei Tjong 姚伟忠
0d3de0117e
Fix MinGW STATIC Direct3D build in a newly scaffolded project.
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[ci only: master]
2015-06-11 16:12:58 +08:00
Yao Wei Tjong 姚伟忠
a7c1dae794
Minor clean up to avoid redundant code. Also copy DLL to build tree.
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Related to commit 58332565ea
.
2015-06-11 14:26:26 +08:00
Yao Wei Tjong 姚伟忠
1829e1e81d
Fix MinGW Direct3D build.
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Related to commit 58332565ea
.
[ci only: master]
2015-06-10 20:56:31 +08:00
Yao Wei Tjong 姚伟忠
6923bd0736
Install tools to the 'bin/tool' directory.
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Related to commit 6b6447eb8c
.
2015-06-10 18:39:39 +08:00
Yao Wei Tjong 姚伟忠
58332565ea
Install d3dcompiler_xx.dll to the runtime bin directory on MSVC build.
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Close #738 .
2015-06-10 18:39:38 +08:00
urho3d-travis-ci
f0999ad2ff
Travis CI: API documentation update at 2015-06-10 10:22:01 UTC.
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[ci package]
Commit: 3e930c5a6f
Message: Added IsAtEnd() function to AnimationController.
2015-06-10 10:22:01 +00:00
Lasse Öörni
3e930c5a6f
Added IsAtEnd() function to AnimationController.
2015-06-10 13:13:00 +03:00
Lasse Öörni
6b6447eb8c
Detect presence of AssetImporter in either tool subdirectory or in the executable directory.
2015-06-09 21:23:04 +03:00
Lasse Öörni
932ed33e34
Merge pull request #737 from nemerle/master
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Fix lightmap texture imports - likely copy-paste error
2015-06-07 18:01:42 +03:00
nemerle
a779d56c82
Fix lightmap texture imports - likely copy-paste error
2015-06-06 21:11:01 +02:00
Lasse Öörni
d3e28ce1e9
Minor edits to the build instructions.
2015-06-04 11:41:38 +03:00
urho3d-travis-ci
b3fda4de9c
Travis CI: API documentation update at 2015-05-31 17:31:20 UTC.
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[ci package]
Commit: 46ebfb4b22
Message: Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
2015-05-31 17:31:20 +00:00
Lasse Öörni
46ebfb4b22
Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
2015-05-31 20:16:28 +03:00
Lasse Öörni
e4480d4ef4
Merge pull request #734 from ninjastone/master
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AssetImporter was not importing single keyframe animation correctly
2015-05-31 18:52:42 +03:00
ninjastone
c984c18a8b
removed unused lines
2015-06-01 00:32:02 +09:00
ninjastone
d0fea4abd3
Fixed: AssetImporter was not importing single keyframe animation correctly.
2015-05-31 23:37:14 +09:00
Lasse Öörni
1c4e6f43ff
Added the AMD equivalent for NvOptimusEnablement.
2015-05-30 23:31:40 +03:00
Yao Wei Tjong 姚伟忠
ae59d55580
Fix Emscripten toolchain file for determining EMCC version in Windows.
2015-05-30 00:42:57 +08:00
urho3d-travis-ci
4e27d96482
Travis CI: API documentation update at 2015-05-28 14:10:58 UTC.
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[ci package]
Commit: d090b0be56
Message: Added blendmode to renderpath commands (only used by QUAD commands.)
2015-05-28 14:10:58 +00:00
Lasse Öörni
d090b0be56
Added blendmode to renderpath commands (only used by QUAD commands.)
2015-05-28 17:00:00 +03:00
Lasse Öörni
6a21873824
Fix over-long time in 2D animations which would cause sprite flashing or sprites vanishing in clamp mode (for example the included "attack" animation)
2015-05-28 16:06:58 +03:00
urho3d-travis-ci
12f220618c
Travis CI: API documentation update at 2015-05-28 10:02:09 UTC.
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[ci package]
Commit: 88d86548a4
Message: Further minor clean up the CrowdAgent class.
Revise the sample so Jack walk and turn more naturally.
2015-05-28 10:02:09 +00:00
Yao Wei Tjong 姚伟忠
88d86548a4
Further minor clean up the CrowdAgent class.
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Revise the sample so Jack walk and turn more naturally.
2015-05-28 17:52:12 +08:00
urho3d-travis-ci
fd386c8bcd
Travis CI: API documentation update at 2015-05-27 13:59:39 UTC.
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[ci package]
Commit: 6b72c4412a
Message: Minor code clean up and bug fixes for DetourCrowd implementation.
Avoid using multiple vectors to hold the same set of objects in the DetourCrowd sample.
2015-05-27 13:59:39 +00:00
Yao Wei Tjong 姚伟忠
6b72c4412a
Minor code clean up and bug fixes for DetourCrowd implementation.
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Avoid using multiple vectors to hold the same set of objects in the DetourCrowd sample.
2015-05-27 21:51:10 +08:00
Lasse Öörni
c94bd4310b
Fix incorrect viewport size when mixing rendering to backbuffer and to other textures in the renderpath.
2015-05-26 01:32:24 +03:00
Yao Wei Tjong 姚伟忠
3b099a149b
For Travis CI - all bar none for Emscripten samples.
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Adjust log messages for consistency sake.
2015-05-23 21:53:55 +08:00
Yao Wei Tjong 姚伟忠
5fd01b739e
For Travis CI - add some of the excluded samples back to Emscripten CI.
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Fix package upload rake task failed to skip cleanly for MinGW CI build for D3D9.
Test [ci package] for [ci only: Emscripten] again.
2015-05-23 20:37:37 +08:00
Mike3D
e166e7a84d
Added moving obstacles and teleportation to sample 39. Also various behavior tweaks and ground texture modified to break monotony and discriminate with sample 15. If something doesn't appeal it can be reverted.
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Also set default mask and areaID at OffMeshConnection initialization.
2015-05-23 09:27:39 +02:00
Yao Wei Tjong 姚伟忠
bee87b25a9
Minor code comment. Test [ci package] [ci only: Emscripten].
2015-05-22 21:45:23 +08:00
Yao Wei Tjong 姚伟忠
89ff346a2e
Prefer class forward than full header include.
2015-05-22 18:56:48 +08:00
Yao Wei Tjong 姚伟忠
cfdd7902e8
Fix URHO3D_PACKAGING option to ensure bash subshell is being used.
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[ci only: Emscripten, OSX]
2015-05-22 18:51:07 +08:00
Yao Wei Tjong 姚伟忠
2b3a2aabd2
For Travis CI - remove Emscripten CI checkpoints.
2015-05-22 18:51:07 +08:00
Yao Wei Tjong 姚伟忠
0627d83f3a
For Travis CI - attempt to migrate Emscripten CI build to new infra.
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[ci only: Emscripten]
2015-05-22 18:51:07 +08:00
urho3d-travis-ci
96e9e87e35
Travis CI: API documentation update at 2015-05-22 08:30:22 UTC.
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[ci package]
Commit: 4fab742e50
Message: Added accessors for navMesh debug geometry
2015-05-22 08:30:22 +00:00