Lasse Öörni
5e68b57921
Added note of Xcode command line tools.
2015-05-13 10:48:50 +03:00
Yao Wei Tjong 姚伟忠
1dd83a7dfe
For Travis CI - generalize detection of moving HEAD for topic and PR.
...
However, we still have to temporarily scale back to not perform full CI jobs on PR because PR from fork cannot get the secured variables decrypted and hence no way to create CI mirror branches.
2015-05-12 22:18:00 +08:00
urho3d-travis-ci
064b67aba8
Travis CI: API documentation update at 2015-05-12 13:10:01 UTC.
...
[ci package]
2015-05-12 13:10:01 +00:00
Lasse Öörni
5b41352680
Minor whitespace and code convention edits.
2015-05-12 15:37:27 +03:00
Lasse Öörni
a4851ab36d
Merge remote-tracking branch 'JSandusky/CrowdStateTracking'
2015-05-12 12:06:50 +03:00
Lasse Öörni
4c9005785b
Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722 .
2015-05-12 12:02:57 +03:00
Lasse Öörni
507b1fd9ab
Forward-declare Texture in Renderer.h. Fix potential missing return value for FindNamedTexture(). Closes #721 .
2015-05-12 11:10:37 +03:00
JSandusky
ca7a6af1f3
CrowdAgent state handling
...
- CrowdAgentStateChanged event includes Node and Agent parameters
- CrowdAgentFailure event for target/agent-state failures
- GetAreaCost in NavigationMesh, script bindings updated
- Fixed error spawning Jack nodes on top of boxes in Angelscript sample
- DebugRendering for DynamicNavigationMesh layers
- Rename all references to AreaType as AreaID
- CrowdAgent angelscript enum bindings made consistent
- Include simple example handling of CrowdAgentFailure for faulty
initial state (sides of boxes) in all samples
- Consistent values in samples (box/mushroom counts)
- Completed "todo" for investigating rcFilterLedgeSpans in
DynamicNavigationMesh
2015-05-12 02:29:32 -04:00
Yao Wei Tjong 姚伟忠
b009106ab8
Fix Emscripten version check for enabling the separate metadata option.
2015-05-12 10:30:55 +08:00
Yao Wei Tjong 姚伟忠
c2b7143ac9
For Travis CI - still create new branch even when base mirror is found.
...
Related to commit 09a5f71847
.
[ci skip]
2015-05-11 21:01:20 +08:00
Yao Wei Tjong 姚伟忠
09a5f71847
For Travis CI - fail the job when site update or package upload failed.
...
For topic and PR CI mirror branches, make another attempt to download the cache from the "base" CI mirror branch before creating a new git branch.
2015-05-11 17:36:09 +08:00
Yao Wei Tjong 姚伟忠
bac78d8bae
For Travis CI - skip the other tasks when the main ci task was skipped.
...
[ci only: master]
2015-05-11 00:26:39 +08:00
Yao Wei Tjong 姚伟忠
59e5e65a98
For Travis CI - attempt to enable ccache for remaining Android CI jobs.
...
[ci only: Android, OSX, Emscripten]
2015-05-10 23:55:51 +08:00
Yao Wei Tjong 姚伟忠
e38d84414f
For Travis CI - attempt to enable ccache on Emscripten CI build.
...
[ci only: Emscripten]
2015-05-10 23:43:53 +08:00
Yao Wei Tjong 姚伟忠
f55d06bc6b
For Travis CI - attempt to enable ccache on OSX CI build.
...
[ci only: OSX]
2015-05-10 23:42:54 +08:00
Yao Wei Tjong 姚伟忠
3df58d874f
For Travis CI - add option to perform on selected CI jobs only.
2015-05-10 23:40:49 +08:00
Yao Wei Tjong 姚伟忠
00388288f2
Update 'Using ccache' section for xcodebuild users.
2015-05-10 23:07:52 +08:00
Yao Wei Tjong 姚伟忠
8e66e6a131
Update the changelog some more.
...
Fix formatting to end all the points with periods.
2015-05-10 21:53:25 +08:00
Lasse Öörni
b6889b68df
In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available.
2015-05-10 15:09:42 +03:00
Lasse Öörni
f42dd05319
Restored the previous mouse move logic for Emscripten only.
2015-05-10 14:28:51 +03:00
Lasse Öörni
16a1894cb2
Never use SDL mouse move event data when mouse is hidden and being recentered, as that causes RELATIVE mode to return wrong mouse deltas on OSX.
2015-05-10 12:41:16 +03:00
Yao Wei Tjong 姚伟忠
89afc675c8
Update the initial changelog for new release.
2015-05-10 10:06:46 +08:00
Lasse Öörni
37154c4774
Initial changelog for new version.
2015-05-09 23:26:32 +03:00
Yao Wei Tjong 姚伟忠
a5f9417469
For Travis CI - adjust build rules for Emscripten CI build.
2015-05-08 22:48:50 +08:00
Yao Wei Tjong 姚伟忠
c30de0f087
For Travis CI - fix CI mirror branches deletion issue.
2015-05-08 22:05:31 +08:00
Yao Wei Tjong 姚伟忠
d19fddb361
For Travis CI - Fix Emscripten CI build.
...
Log abort message when skipping CI mirror creation/deletion.
2015-05-08 21:15:20 +08:00
Yao Wei Tjong 姚伟忠
fb84bcf179
For Travis CI - tune down email notifications frequency.
...
Add checkpoint for Emscripten CI build and use it to determine whether to skip make test and/or scaffolding test when running short of time.
For Travis CI - perform the full CI jobs for topic branches and PRs.
For Travis CI - use custom data in .travis.yml for excluding samples.
2015-05-08 18:39:14 +08:00
Lasse Öörni
a19eead144
Fix non-desktop graphics builds.
2015-05-08 13:32:42 +03:00
urho3d-travis-ci
a88a57c6ca
Travis CI: API documentation update at 2015-05-08 09:51:55 UTC.
...
[ci package]
2015-05-08 09:51:55 +00:00
Lasse Öörni
2a34d35dec
Added missing vertex color variation to the LitSolid shaders.
2015-05-08 12:41:59 +03:00
Lasse Öörni
318a3db786
Merge branch 'renderpath-cubemap'
...
Conflicts:
Source/Urho3D/Graphics/View.cpp
2015-05-08 11:40:01 +03:00
Lasse Öörni
9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
2015-05-08 11:03:44 +03:00
Lasse Öörni
c1e2d51338
Fix readable HW depth rendering on D3D11. Do not allocate a dummy color rendertarget for depth-only rendering unnecessarily on D3D11.
2015-05-08 01:53:54 +03:00
Lasse Öörni
0298740da2
Fix wrong viewport being used in depth-only rendering. Do not setup rendertarget & depth stencil for debug geometry rendering, if nothing to render.
2015-05-08 00:15:59 +03:00
Lasse Öörni
1826c7ee55
Minor render path documentation edits.
2015-05-07 22:27:59 +03:00
Lasse Öörni
9f044cb1fa
Refactor FindNamedTexture() so that programmatically stored cubemap textures without a proper file extension can be used for texture binding in the renderpath. Expose GetExistingResource() to script.
2015-05-07 21:45:18 +03:00
Lasse Öörni
b3f39da360
Fix missing camelcasing.
2015-05-07 21:28:18 +03:00
Lasse Öörni
4619040250
Fix GetExistingResource().
2015-05-07 21:25:56 +03:00
Lasse Öörni
03c517ebda
Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings.
2015-05-07 21:05:27 +03:00
Lasse Öörni
0bf8877d1e
Fix D3D build.
2015-05-07 19:52:30 +03:00
Lasse Öörni
a8bf39ca7e
Remove redundant check.
2015-05-07 19:43:32 +03:00
Lasse Öörni
15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
2015-05-07 18:56:00 +03:00
Mike3D
581d1b550b
Do not hardcode obstacle radius
2015-05-07 17:20:05 +02:00
Yao Wei Tjong 姚伟忠
114d8cdbbd
For Travis CI - ci_create_mirrors checks against moving HEAD by itself.
2015-05-07 19:00:06 +08:00
urho3d-travis-ci
1e49c1938c
Travis CI: API documentation update at 2015-05-07 10:15:09 UTC.
...
[ci package]
2015-05-07 10:15:09 +00:00
Yao Wei Tjong 姚伟忠
bac54db64c
For Travis CI - add notification email back for coverity scan.
...
Strangely it won't proceed to perform the scan otherwise.
For Travis CI - when performing API documentation update, delayed the creation of CI mirror branches.
2015-05-07 18:03:48 +08:00
Yao Wei Tjong 姚伟忠
252206a207
Decouple Physics subsystem from DetourCrowd implementation.
...
Also minor code clean up (dot the i's and cross the t's).
2015-05-07 16:52:18 +08:00
Lasse Öörni
f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718 .
2015-05-06 17:23:10 +03:00
Lasse Öörni
bb831d75f8
Added nullcheck to AnimatedSprite2D::UpdateAnimation(). Thanks to rku for noticing.
2015-05-06 13:07:00 +03:00
urho3d-travis-ci
bf1b4e3a15
Travis CI: API documentation update at 2015-05-06 09:09:03 UTC.
...
[ci package]
2015-05-06 09:09:03 +00:00