24 lines
468 B
GLSL
24 lines
468 B
GLSL
#include "Uniforms.glsl"
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#include "Samplers.glsl"
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#include "Transform.glsl"
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varying vec2 vTexCoord;
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varying vec4 vColor;
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void VS()
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{
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mat4 modelMatrix = iModelMatrix;
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vec3 worldPos = GetWorldPos(modelMatrix);
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gl_Position = GetClipPos(worldPos);
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vTexCoord = iTexCoord;
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vColor = iColor;
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}
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void PS()
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{
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vec4 diffColor = cMatDiffColor * vColor;
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vec4 diffInput = texture2D(sDiffMap, vTexCoord);
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gl_FragColor = diffColor * diffInput;
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}
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