16 lines
250 B
GLSL
16 lines
250 B
GLSL
#include "Uniforms.glsl"
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#include "Transform.glsl"
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void VS()
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{
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mat4 modelMatrix = iModelMatrix;
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vec3 worldPos = GetWorldPos(modelMatrix);
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gl_Position = GetClipPos(worldPos);
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}
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void PS()
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{
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gl_FragColor = vec4(1.0);
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}
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