Urho3D/bin/CoreData/Techniques/PBR/PBRDiff.xml
gleblebedev 609f7de618
New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
* New PBR techniques. New PBR terrain shader. Skybox shader fixed.

* Bug fix in original terrain and missing techniques.

* PR cleanup

* Skybox.glsl cleanup

* Terrain added to PBR sample
2020-07-02 11:19:43 +03:00

8 lines
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XML

<technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="DIFFMAP PBR IBL">
<pass name="base" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED" blend="add" />
<pass name="depth" vs="Depth" ps="Depth" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>