Urho3D/bin/CoreData/Techniques/PBR
gleblebedev 0c65934c04
Ambient occlusion in PBR techniques (#2660)
* Ambient occlusion in PBR techniques

* AO to modulate IBL

* AO texture coord fix
2020-07-15 15:32:06 +03:00
..
DiffNormalSpecEmissive.xml Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 2017-08-16 11:26:51 +03:00
DiffNormalSpecEmissiveAlpha.xml Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 2017-08-16 11:26:51 +03:00
PBRAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiff.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRDiffAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRDiffAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffNormal.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRDiffNormalAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRDiffNormalAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffNormalAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRDiffNormalEmissive.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRDiffNormalEmissiveAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBREmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBREmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpec.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpecAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpecAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpecAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpecEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffNormalSpecEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffSpec.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRMetallicRoughDiffSpecAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRMetallicRoughDiffSpecAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffSpecAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffSpecEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughDiffSpecEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughNormalSpec.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughNormalSpecAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRMetallicRoughNormalSpecAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughNormalSpecAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughNormalSpecEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughNormalSpecEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpec.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpecAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpecAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpecAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpecEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRMetallicRoughSpecEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormal.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormalAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormalAO.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormalAOAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormalEmissive.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNormalEmissiveAlpha.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNoTexture.xml Ambient occlusion in PBR techniques (#2660) 2020-07-15 15:32:06 +03:00
PBRNoTextureAlpha.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRTerrainBlend.xml New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 2020-07-02 11:19:43 +03:00
PBRVegetationDiff.xml Fix vegetation VSM shadows for DirectX 2020-07-09 01:04:39 +03:00