Urho3D/bin/CoreData/Techniques/PBR/PBREmissiveAlpha.xml
gleblebedev 0c65934c04
Ambient occlusion in PBR techniques (#2660)
* Ambient occlusion in PBR techniques

* AO to modulate IBL

* AO texture coord fix
2020-07-15 15:32:06 +03:00

5 lines
265 B
XML

<technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="EMISSIVEMAP PBR IBL">
<pass name="alpha" depthwrite="false" blend="alpha" />
<pass name="litalpha" depthwrite="false" blend="addalpha" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>