Urho3D/bin/CoreData/Techniques/PBR/PBRMetallicRoughDiffSpecAO.xml
gleblebedev 0c65934c04
Ambient occlusion in PBR techniques (#2660)
* Ambient occlusion in PBR techniques

* AO to modulate IBL

* AO texture coord fix
2020-07-15 15:32:06 +03:00

8 lines
471 B
XML

<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="AO" psdefines="DIFFMAP AO PBR IBL METALLIC ROUGHNESS">
<pass name="base" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED" blend="add" />
<pass name="depth" vs="Depth" ps="Depth" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>