0c65934c04
* Ambient occlusion in PBR techniques * AO to modulate IBL * AO texture coord fix
8 lines
438 B
XML
8 lines
438 B
XML
<technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="EMISSIVEMAP PBR IBL">
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<pass name="base" />
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<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
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<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
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<pass name="deferred" psdefines="DEFERRED" blend="add" />
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<pass name="depth" vs="Depth" ps="Depth" />
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<pass name="shadow" vs="Shadow" ps="Shadow" />
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</technique> |