gleb
feb9cd071d
Material preview model
2016-12-04 22:55:39 +00:00
Lasse Öörni
16eea39499
Fix rotation of UV's in the plane model so that 10_RenderToTexture sample looks as expected.
2016-12-03 23:53:03 +02:00
Lasse Öörni
d7cf72563c
Fix recent shader change for GLES.
2016-11-19 22:28:37 +02:00
Lasse Öörni
ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
2016-11-18 10:03:23 +02:00
Lasse Öörni
b8d55583f7
Squashed commit of the following:
...
commit a384431cd1ce230630d6a4522022de919cb55ac9
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Nov 10 00:16:26 2016 +0000
Fixed typing and style errors
commit d4f8ca2eeed2b0196b46bd391e96a511594dc738
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Nov 10 00:14:02 2016 +0000
Removed isAreaLight from attibutes
commit 62d50f3ba94d9c665358dcd7377730d968fde7be
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Nov 7 22:53:45 2016 +0000
Added documentation on area lighting options
commit 53e5844bee5caccc2a37f0dcdac3b8d4a984dd62
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Nov 5 17:15:14 2016 +0000
Fixd spacing
commit 5afa4ec59c1ecd2aa4892d4854e3b954af9cc73f
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Nov 5 06:00:19 2016 +0000
Fixed materials under deferred and light position in the scene
commit 314bc5847a44979b89f46a0272fcf5cd0f04e866
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Nov 5 05:14:27 2016 +0000
Fixed Deferred rendering
commit bde3560de71ab5a33c9cc3a4ee40029567cca5bf
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Nov 5 03:26:54 2016 +0000
Area lighting, improved IBL and improved attenuation for OpenGL
commit 52be0fc67626a9c8901091445be52bdbe99657d1
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Nov 5 01:23:53 2016 +0000
Intergrated Area ligthing with the editor, and improved texture quality
commit 5044bebe3d8799dee687ca676334f4493586d376
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Oct 24 09:25:15 2016 +0100
Tube lighting HLSL
commit f3849a93d1812345b21918a7418d12c8d3e1e3dd
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Oct 24 09:01:10 2016 +0100
Improve IBL
commit 210bfaebb40ed977eb46f0f6f91b3b6a49ec25a7
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Thu Sep 15 12:32:15 2016 +0100
Made sphere lights closer to epics paper
commit c186870e9e79de9572b5302019598ac059af58cf
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Thu Sep 15 11:57:39 2016 +0100
Added sphere light and beginning of tube lights
2016-11-18 02:02:05 +02:00
Lasse Öörni
f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678 .
2016-11-09 22:57:34 +02:00
Lasse Öörni
467729bae7
Minor comment edits and missing bindings. Move VAR_RECT last in the enum to not break potential binary scenes/prefabs. Set StaticSprite2D rect attribute default values to Rect::ZERO for more pleasant editing. Editing of VAR_RECT attributes.
2016-11-07 22:04:46 +02:00
Eugene Kozlov
a8f4728951
Optimize object spawn via script in Editor. Closes #1664 .
2016-11-05 19:54:33 +03:00
Lasse Öörni
d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
2016-11-03 20:45:26 +02:00
eugeneko
e44dda965c
Merge pull request #1669 from eugeneko/master
...
Optimize Editor work with temporary objects
2016-11-01 20:58:18 +03:00
Eugene Kozlov
5482ae7396
Optimize Editor work with temporary objects, part 2.
2016-11-01 09:09:13 +03:00
Lasse Öörni
352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
2016-10-31 19:06:13 +02:00
Lasse Öörni
a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670 .
2016-10-31 18:25:54 +02:00
Eugene Kozlov
7a24d5b2c7
Optimize Editor work with temporary objects.
2016-10-30 00:21:59 +03:00
Johnathan Jenkins
d78fc4020f
minor typos
2016-10-28 13:07:14 -07:00
Lasse Öörni
fe65264301
Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623 .
2016-10-28 22:19:37 +03:00
Lasse Öörni
f7b0a04666
Merge remote-tracking branch '1vanK/master'
2016-10-28 14:45:50 +03:00
1vanK
b8acdcb42d
Add vertex colors to standart primitives
2016-10-28 13:57:54 +03:00
Lasse Öörni
5804347ab2
Reverse saturation fix also for GLSL.
2016-10-28 12:46:32 +03:00
Lasse Öörni
3564686a34
Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
2016-10-28 12:27:17 +03:00
Lasse Öörni
861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst ( https://github.com/1vanK/Urho3DSoftParticles ). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623 .
2016-10-28 08:36:50 +03:00
TheComet
82e09e8632
UIElement::CreateChildXML() returns child instead of bool. If loading fails, child is destroyed instead of keeping an empty child around
2016-10-15 21:47:16 +03:00
Yao Wei Tjong 姚伟忠
c13084b962
Add Lua binding for Model's SetVertexBuffer() and SetIndexBuffer().
...
Related to #1638 .
2016-10-14 00:59:15 +08:00
Lasse Öörni
0e0066ad21
Merge remote-tracking branch 'victorholt/master'
2016-10-11 19:30:55 +03:00
Victor Holt
a2261f5a56
Updated the ProgressBar PR to include Lua and AngelScript bindings
...
Added the ability to show or hide the percent text
2016-10-10 23:38:48 -05:00
Lasse Öörni
20af1aa85f
Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638 .
2016-10-10 15:44:31 +03:00
Eugene Kozlov
b47a5cbd6d
Fix error in Skybox.hlsl when instancing is forced on.
2016-10-08 10:41:28 +03:00
Lasse Öörni
bca26b74eb
Fix color wheel being created outside the screen in small resolutions.
2016-10-05 10:57:02 +03:00
Lasse Öörni
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627 .
2016-10-05 00:17:05 +03:00
Lasse Öörni
72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
2016-09-30 18:55:00 +03:00
Lasse Öörni
7658ad39c7
Remove commented out shader code.
2016-09-29 20:49:40 +03:00
Lasse Öörni
f13a10cb0c
Fix behavior of SoundSource debug icons in editor. Closes #1620 .
2016-09-27 20:21:16 +03:00
Lasse Öörni
1017e82fd9
Ignore files with no filename component for XML parsing in EditorResourceBrowser. .gitignore etc.
2016-09-24 19:36:03 +03:00
Lasse Öörni
08b083b323
Tightening of shadow related function signatures on GLES. Related to #1607 .
2016-09-22 16:33:43 +03:00
Lasse Öörni
90efa3b976
Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593 .
2016-09-17 00:26:32 +03:00
Lasse Öörni
97eba580b5
Fix implicit conversion in normal offset shadow calculations. Closes #1586 .
2016-09-15 16:35:33 +03:00
1vanK
bba9766c66
39_CrowdNavigation: animation sync
2016-09-14 11:24:20 +03:00
Lasse Öörni
b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578 .
2016-09-12 23:43:45 +03:00
golden
5f7ef278be
fix skydome glsl error
2016-09-11 13:27:47 +08:00
Lasse Öörni
6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567 . Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
2016-09-09 00:29:19 +03:00
Lasse Öörni
63043ebdf3
Demonstrate alpha mask, render order change & occlusion disable with a new example material in the SceneLoadExample demo scene. Porting note added related to missing techniques.
2016-09-06 12:00:50 +03:00
Lasse Öörni
695f75099e
Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
2016-09-06 11:47:42 +03:00
Lasse Öörni
48f779e234
Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566 . As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
2016-09-06 10:01:32 +03:00
1vanK
61f8fb5205
Draw navigation debug geometry in Editor
2016-09-03 14:05:24 +03:00
Lasse Öörni
3d48522eb4
Refresh attribute inspector only for script reload, not for other resources. Related to #1557 .
2016-09-01 23:23:56 +03:00
Lasse Öörni
773ba488ea
Merge pull request #1550 from Lumak/master
...
fixed a bug where crash is caused by geometry having key animation
2016-08-31 12:45:54 +03:00
Lasse Öörni
8bef941082
Fix slowed down navigation crowd agent when node dirtied in E_CROWD_AGENT_NODE_REPOSITION. Send the event only after position has been updated. Check for only rotation changing when node dirtied, and do not update position / reset state in that case. Closes #1548 .
2016-08-31 12:41:10 +03:00
Lasse Öörni
b3964e21c5
Demonstrate Z fighting elimination by depth bias in 10_RenderToTexture sample. Closes #1543 .
2016-08-30 21:21:10 +03:00
Lasse Öörni
9d5380bc10
Remove extraneous f from GLSL code to satisfy the compiler.
2016-08-29 19:25:49 +03:00
Lasse Öörni
05f1883873
Allow drag-drop of generic (unrecognized) XML files from resource browser into attribute edit fields. Do not put slash in beginning of root folder resources in resource browser. Closes #1539 .
2016-08-26 01:36:40 +03:00
Lumak
e0a18c0692
added final mutant animations
2016-08-23 10:10:25 -07:00
Scellow
3ba1c8023b
Make LineEdit text and cursor to be always vertucaly centered
...
I believe that it is how it should be by default, it is not a MultiLineEdit so it should be centered Vertically
http://i.imgur.com/qjAYO0f.png
2016-08-21 13:39:38 +02:00
Lumak
910c14654e
more mutant anims
...
-renamed Jump1 anim as JumpStop and changed Jump1 to jump-to-fall
2016-08-20 19:12:42 +03:00
Lasse Öörni
98a3c8d49a
Remove Abs() from NinjaSnowWar & CharacterDemo ground contact handling to prove that we can check for normals pointing up to detect ground.
2016-08-17 23:52:13 +03:00
Lasse Öörni
9f3e5e9cbb
Squashed commit of the following:
...
commit da349be28508316a690086f5f8cec4be80d4a0a9
Author: Lasse Öörni <loorni@gmail.com>
Date: Tue Aug 16 21:40:50 2016 +0300
Convert mutant textures to .jpg to conserve repository size.
commit 086bfd662631df30bbad033b8be967b04db44f0b
Merge: 84e5da6
d135d76
Author: Lasse Öörni <loorni@gmail.com>
Date: Tue Aug 16 21:38:44 2016 +0300
Merge remote-tracking branch 'Lumak/master'
commit d135d760460e1bc925b1a3ea6a14a9d7ed5e8283
Author: Lumak <lumak5309@gmail.com>
Date: Tue Aug 16 10:01:53 2016 -0700
replaced char model w/ mutant model in 18 char demo lua,
commit 9255fd76e5393b636f2c32d33dce99c00caa555a
Author: Lumak <lumak5309@gmail.com>
Date: Mon Aug 15 16:08:39 2016 -0700
replaced jack model w/ mutant model in 18 character demo
2016-08-16 21:45:17 +03:00
Yao Wei Tjong 姚伟忠
b99f652892
Minor refactoring on the event profiler subsystem.
2016-08-05 17:43:30 +08:00
Lasse Öörni
91f4489e07
Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops.
2016-08-05 00:35:41 +03:00
Mike3D
ef6284c938
Fixed mouse mode for sample #36 [ci skip]
2016-08-03 08:15:34 +02:00
Lasse Öörni
c817428fb7
When multiple source nodes selected in the hieranchy window, disable the drag/drop reorder function, as ctrl-click can be used to multiselect, and user might be still holding ctrl down after that. Fix component hierarchy items created as not draggable; components would not be reorderable after being reordered once.
2016-07-31 18:12:26 +03:00
Lasse Öörni
34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463 .
2016-07-30 16:24:14 +03:00
Lasse Öörni
b3e492e18c
Scene node and UI element reordering (within the same parent) by Ctrl-dragging. Closes #1088 . Expose Node::SetID() in script, as it was necessary for this, though not recommended to be called.
2016-07-30 00:02:49 +03:00
Lasse Öörni
b29979742f
Lowercase "HDR" in the editor config for consistency, as everything else is lowercase as well.
2016-07-29 16:49:04 +03:00
Lasse Öörni
812afaeb8f
Fix PBR material demo to operate similarly on AS, Lua, C++. Remove forcing of alpha to 1 from Zone::SetAmbientColor() & Zone::SetFogColor(). Change "Enable HDR" to "HDR rendering" in editor settings dialog for consistency.
2016-07-29 16:44:57 +03:00
joshua Nuttall
e635ad2ed7
Removed Bloom from PBR demos, set zone texture ambleint to 1, and added HDR option in editor settings (needed for PBR in editor)
2016-07-28 22:16:30 +01:00
Lasse Öörni
06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
2016-07-25 15:28:48 +03:00
Lasse Öörni
3b6e59d466
Reduce directional light brightness in the PBR scene.
2016-07-25 14:03:01 +03:00
dragonCASTjosh
1c5ce961da
Revert mip selection method
2016-07-25 02:02:00 +03:00
Lasse Öörni
77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
2016-07-25 01:39:15 +03:00
Lasse Öörni
6ca0aafd27
Use cAmbientColor.rgb where necessary.
2016-07-25 01:31:51 +03:00
Lasse Öörni
dfd8939840
Squashed commit of the following:
...
commit 5de699c5399847dfad99a58323590f88436e1f68
Merge: d80b1d9 97c5fbf
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sun Jul 24 18:28:50 2016 +0100
Merge pull request #4 from hdunderscore/tweaks2
Tweaks2
commit 97c5fbfe515a1c1ae86b059d86694a9f2c053ce6
Author: hdunderscore <hdunderscore@gmail.com>
Date: Sun Jul 24 22:50:11 2016 +1000
- Removed inconsistency with roughness input.
- Switched to a different mip map selection method for the IBL.
- Extended the angelscript PBR sample to include a slider for ambient HDR scaling.
- Removed an extra diffuse factor in lighting output.
commit d80b1d9b3c00a04e837324af1546f407311803fd
Merge: 53603fd 7f77574
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Fri Jul 22 23:00:59 2016 +0100
Merge branch 'pulls/2'
commit 7f775749a9229f5b8f1d313a2c72a88acc001b11
Merge: 53603fd b339da6
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Fri Jul 22 22:57:26 2016 +0100
Tweaks
# Conflicts:
# bin/CoreData/Shaders/GLSL/Lighting.glsl
# bin/CoreData/Shaders/HLSL/Lighting.hlsl
# bin/Data/Scenes/PBRExample.xml
commit 53603fd7165fb90c485d6fd85e2d4c41e3e86213
Merge: f88b484 a21746f
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Wed Jul 20 22:52:41 2016 +0100
Merge remote-tracking branch 'origin/master'
commit f88b48441965d5dbcee8667282e879c93bc31577
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Wed Jul 20 22:49:43 2016 +0100
Fixed Inverse Square falloff and correction mistake with output color
commit a21746f5e2b540e4dae952e181d000dd8e8101f4
Merge: 89688e8 c33f75a
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Wed Jul 20 22:28:17 2016 +0100
Merge pull request #3 from 1vanK/master
Modify PBR example
commit c33f75a78369760ace1f817e9c8ed288a0418a30
Author: 1vanK <1vanK@users.noreply.github.com>
Date: Thu Jul 21 00:16:05 2016 +0300
Labels
commit efa757e0ee39daf4a4e03714828677e79ae5e4e2
Author: 1vanK <1vanK@users.noreply.github.com>
Date: Wed Jul 20 17:14:06 2016 +0300
Dynamic material in PBR example
commit b339da6fc992e49d1e4139d836654c8ce6befa24
Author: hdunderscore <hdunderscore@gmail.com>
Date: Thu Jul 21 00:09:47 2016 +1000
- Adjusted light falloff.
- Enabled HDR rendering in PBRMaterials.cpp
commit b233da5ccad3c1898a1f459bbc59459be525a16f
Author: 1vanK <1vanK@users.noreply.github.com>
Date: Wed Jul 20 14:25:59 2016 +0300
Remove unnecessary texture
commit ede652fcf39135350725c7eda5c6c9324ffb0c0a
Author: hdunderscore <hdunderscore@gmail.com>
Date: Wed Jul 20 15:49:27 2016 +1000
Added missing xml's.
commit fd1b187f09f4478bd32375e4ca13900b6ec59f49
Author: hdunderscore <hdunderscore@gmail.com>
Date: Wed Jul 20 15:13:47 2016 +1000
Minor fix to diffuse ibl calculation.
commit 1cee2d27e8abd69fe6f77d41e2a0d27dcac8624b
Author: hdunderscore <hdunderscore@gmail.com>
Date: Wed Jul 20 10:55:58 2016 +1000
Changed the hdr scaling to be more versatile.
commit 35623b758b1e199116b1ba9594afeb3d1ecef7ba
Author: hdunderscore <hdunderscore@gmail.com>
Date: Wed Jul 20 09:27:46 2016 +1000
- Fixed gamma correction
- Added fake hdr to IBL and skybox which can be controlled via the zone ambient colour alpha channel.
commit 89688e81424eea030e5329cbd9d59b094ee02183
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 21:17:30 2016 +0100
Renived unlicenced files
commit 70f39b0a40b50f317aef101ce29950185a2ee7e3
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 14:21:38 2016 +0100
Removed gamma correction from PBR demo
commit 451f45c4d2ed360179640af31eabdf74b3673c6f
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 14:20:32 2016 +0100
Added legacy BRDF for GL
commit 87316006297df9dda94178f7ab81f663862553a8
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 14:17:02 2016 +0100
Added diffuse ibl and legacy features
commit 9f0fb0eaca4a53e49caf65661edfb9d85fe1b880
Merge: 1883a4c 4230e43
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 10:36:08 2016 +0100
Merge remote-tracking branch 'origin/master'
commit 1883a4c42f228306dd723098869281a7025b5987
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Jul 19 10:34:47 2016 +0100
Changed model on the demo scene
commit 4230e4328d6ef47808a85f1b231f5116d8b99437
Merge: 900f203 607ab5c
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Tue Jul 19 00:07:17 2016 +0100
Merge pull request #1 from Modanung/typo-fix
Changed n to m in PBR example scene
commit 607ab5c414749f3d2dd85f2b7c441525b94a8fa3
Author: Frode Lindeijer <frode@lindeijer.nl>
Date: Tue Jul 19 00:41:34 2016 +0200
Changed n to m in PBR example scene
commit 900f20316da833868e6274aa7e7de01502a2a357
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Mon Jul 18 22:19:17 2016 +0100
Fixed reverted changes
commit 49cc201a1e0956db82b1103d23b3a4059cacd374
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Mon Jul 18 21:58:36 2016 +0100
PBR Rewrite
commit 262e18c71c08a5bade990f6ead0fd356732c38ee
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Mon Jul 18 21:48:28 2016 +0100
Complete rewrite of PBR
commit b97469b2ab73deca0613d1963500f223a5956bf9
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sun Jul 17 09:49:52 2016 +0100
Dissabled nolonger needed post processed gamma correction
commit 6e4ec5b4cdaba58678a21b8a90138eb2b8a5e9d4
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sun Jul 17 09:48:53 2016 +0100
Fixed rendering issue in DirectX
commit fd57ed2bea5caad1fff65e35abfe65b227ddb13a
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Jul 16 21:39:48 2016 +0100
Fixed Spelling errors
commit 3dad639d48aee0d4d3a17ecd8d35f732b796d938
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Jul 16 21:35:09 2016 +0100
Made GGX distrabution physically correct
commit ffda95b2df1e042d8cef611add06989c5a0fd862
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Jul 16 21:20:20 2016 +0100
Removed redundent textures
commit 283f389951b0e29a2f3a6b445dfc3cab0e59920c
Merge: 7bbb0f6 ca6d6e5
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Jul 16 19:34:26 2016 +0100
Merge branch 'master' of https://github.com/urho3d/Urho3D
commit 7bbb0f68bb1c8f0fa5ccf39475a5997e82c18b62
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Jul 16 18:57:49 2016 +0100
PBR Gamma correctoin, and small prefernace changes to the demo scene
2016-07-25 00:54:21 +03:00
Lasse Öörni
4ce51e3cc0
Add gamma correction postprocess toggle to the editor.
2016-07-22 17:51:39 +03:00
Mike3D
238f09c53d
Fixed TileMap2D::PositionToTileIndex() and use it in tile map sample
2016-07-18 13:18:57 +02:00
Lasse Öörni
ccf1abec81
Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471 .
2016-07-15 22:23:38 +03:00
Yusuf Umar
b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
2016-07-13 18:54:18 +07:00
Lasse Öörni
489356a29f
Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434 .
2016-06-21 22:19:42 +03:00
Yusuf Umar
a9f7703f74
Add update invisible parameter to RibbonTrail and use it on the samples.
2016-06-16 18:09:09 +07:00
Yao Wei Tjong 姚伟忠
239c0265a0
Fix a typo in RibbonTrail's attribute and other minor cleanups.
2016-06-16 13:28:02 +08:00
Frode Lindeijer
d534b3376b
Refined RibbonTrail icon.
2016-06-15 21:14:59 +03:00
Yusuf Umar
08fdf0dda0
Fixing corrupted textures.
2016-06-15 21:14:58 +03:00
Yusuf Umar
f9e65027e3
Implementing RibbonTrail
2016-06-15 21:14:58 +03:00
Yao Wei Tjong 姚伟忠
1243d8bcda
Regex replace all the uppercase key bindings with their constants.
2016-06-11 02:56:39 +08:00
Lasse Öörni
8710de6197
Fix pause in NinjaSnowWar. Fix keycodes defined in screen joystick to conform to SDL keycodes (lowercase)
2016-06-10 20:30:40 +03:00
Lasse Öörni
ed048b7293
Transmit shadow position to GetShadow() as highp to fix remaining shadow accuracy issue on Android.
2016-06-08 22:50:49 +03:00
Lasse Öörni
f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
2016-06-08 21:30:31 +03:00
Lasse Öörni
c98d52c0a3
Prefer to put the instance transform before output variables.
2016-06-06 22:26:37 +03:00
Lasse Öörni
09845225b7
Merge remote-tracking branch 'tungsteen/shaders-merge'
2016-06-06 21:56:10 +03:00
Lasse Öörni
5fa3cff841
Prevent unnecessary fullupdate when node attributes are edited.
2016-06-06 21:30:13 +03:00
Lasse Öörni
b386b76c23
Fix "Is enabled" checkbox getting moved on gizmo / cursor key node editing. Closes #1401 .
2016-06-06 20:13:34 +03:00
Sergey Bosko
683ebbdc08
Fix instancing for HLSL water shader
2016-06-06 12:02:59 +02:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
cosmy
b057434bfa
Make escape key name consistent between keycode and scancode.
2016-05-27 13:27:53 +02:00
Lasse Öörni
caf663eac3
Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels.
2016-05-25 15:39:26 +03:00
Lasse Öörni
2ea850ff14
Do not compile HttpRequestDemo sample if URHO3D_NETWORK is not defined. Fix HttpRequest class Lua bindings to not inherit Deserializer to avoid crash, instead expose read functions manually like File does. Fix string concatenation in HttpRequestDemo lua code.
2016-05-23 20:37:02 +03:00
cosmy
2b1118528b
Simplify sample code.
2016-05-23 17:16:15 +02:00
cosmy
1b661b8a9b
Fix wrong delete object.
2016-05-23 14:49:20 +02:00
cosmy
c2128e054e
Clean C++ sample and add Lua version.
2016-05-23 14:35:06 +02:00
cosmy
969ae27b78
Add AngelScript Http Request demo sample.
2016-05-23 01:00:07 +02:00
Lasse Öörni
fcfb17a2b0
Merge remote-tracking branch 'svifylabs/f_EventProfiler'
2016-05-19 16:10:54 +03:00
svifylabs
d304d941d1
Add import only animation
2016-05-18 09:50:12 +02:00
svifylabs
bffb89b60d
Added EventProfiler
...
- EventProfiler is based on the normal profiler
- encapsulated between URHO3D_PROFILING blocks
- added "EventProfiler" to the engineParameters and is default false
- can be activated and deactivated (should be reworked)
Added EventProfiler
- EventProfiler is based on the normal profiler
- encapsulated between URHO3D_PROFILING blocks
- added "EventProfiler" to the engineParameters and is default false
- can be activated and deactivated (should be reworked)
2016-05-18 09:44:49 +02:00
1vanK
d6f5f5d45c
Fix gold coin animation
2016-05-11 11:27:29 +03:00
Lasse Öörni
a955725bd0
Add the interpolation mode IM_NONE to ValueAnimation. Add animating UI element to LightAnimation example. Add ResourceRef constructor that takes type & name as strings for easier script bindings.
2016-05-09 22:38:06 +03:00
Lasse Öörni
f908fa4cfd
Fix normal offset GLSL code for GLES. Set default mobile multiplier for normal offset to 2.
2016-05-07 20:20:44 +03:00
Lasse Öörni
a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
2016-05-07 20:20:43 +03:00
Lasse Öörni
7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
2016-05-07 20:20:42 +03:00
Lasse Öörni
e048afa496
Cleanup drag-instantiate code. Use mouse raycast position if possible.
2016-05-06 14:01:12 +03:00
Lasse Öörni
bf860499bd
Remove unused function.
2016-05-06 14:01:11 +03:00
Golden Li
b463ed5a05
align to aabb bottom
2016-05-06 14:01:10 +03:00
Golden Li
3e35bb0afa
support resource drag to scene
2016-05-06 14:01:09 +03:00
Lasse Öörni
c197bf726a
Merge remote-tracking branch '1vanK/master'
2016-05-02 19:08:22 +03:00
1vanK
65b639af13
Editor: info about selected model (thanks MonkeyFirst for idea)
2016-05-01 20:43:07 +03:00
Lasse Öörni
6deb0780f8
Fix comments in 42_PBRMaterials.as. Add Lua version of the PBR sample.
2016-04-30 02:20:12 +03:00
Lasse Öörni
2151426adc
Use proper world space in deferred light shaders. This allows the cLightPos uniform and shadow matrices to behave the same in all passes (simplifies code.) Closes #1335 .
2016-04-23 01:35:41 +03:00
Lasse Öörni
ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163 .
2016-04-19 23:18:07 +03:00
Lasse Öörni
88acae8c77
Fix instancing texcoord in the PBR HLSL shader.
2016-04-18 22:47:34 +03:00
Lasse Öörni
c003af1114
Merge branch 'master' into vertexdeclaration
2016-04-18 22:34:00 +03:00
hdunderscore
310252fa25
Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness.
2016-04-18 16:53:37 +10:00
hdunderscore
076eaca13e
Update PBR techniques, fixed an issue with normal maps not showing with PBRDiffNormal.xml
2016-04-18 09:09:06 +10:00
hdunderscore
42cbca8b26
Fix an issue in the PBR shaders that was causing noise.
2016-04-17 12:26:43 +10:00
hdunderscore
ede6383c27
Reduced an artifact in the PBR IBL shader, simplified the code, renamed PBRFAST to IBLFAST and reduced unnecessary iterations when IBLFAST is defined.
2016-04-17 11:19:38 +10:00
Lasse Öörni
b5489bdf9b
Fix second texcoord input attribute in the PBRLitSolid.glsl shader to conform with the new vertex semantic system.
2016-04-16 15:20:25 +03:00
Lasse Öörni
19f3b0f120
Merge branch 'master' into vertexdeclaration
2016-04-16 14:58:30 +03:00
Yao Wei Tjong 姚伟忠
43bea49674
Fix the PBRDemo shell script.
2016-04-15 18:56:31 +08:00
Lasse Öörni
2e44b0b350
Squashed commit of the following:
...
commit 8197605c1c6c660c71727db8472bf9a9ac2ae76d
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 23:55:05 2016 +0300
Convert cubemap to DDS.
commit a06cf912e3a106f66137241722c7fd49c1805e2b
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 23:42:56 2016 +0300
Fix D3D11 crash if trying to assign color texture as a depth stencil or vice versa. Remove mistaken assignment of the 4th rendertarget output from PBRDeferredHWDepth.xml.
commit de765127b10c8cef45689fd8117875930af7031a
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 23:17:37 2016 +0300
Add possibility to configure default material technique in Renderer.
commit d876a081932f423a42adcc1371a6fac622e8d585
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 23:10:32 2016 +0300
Refer to Utilities/Rotator.as script in the PBR scene.
commit 9e4078c9a1cfa4be040a523d3b51aaf55a332c40
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 23:06:00 2016 +0300
Readd deleted Flare.dds.
commit 1f606cc883e89e15e32272f6d47877c6e511b74b
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 22:31:04 2016 +0300
Remove NinjaSnowWar copypasta.
commit 745937646f3638a208e58c3cce76df7afbab8416
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 22:11:28 2016 +0300
Separate skybox2 material. Remove unused materials. Fix typo in material name.
commit 258d0325d4bed282f28d8ec8364ee64700e4f025
Author: Lasse Öörni <loorni@gmail.com>
Date: Thu Apr 14 22:04:48 2016 +0300
Squashed commit of the following:
commit a329abe9a2a0f77dcb415bafd15c6e309261e7cc
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Apr 14 15:08:26 2016 +0100
removed white space
commit 434b1d8599ce2d0828acfc2939b94b33cd821fad
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Apr 14 15:06:36 2016 +0100
Updated Licence
commit f89a2369c83791c43762ca2b34f8b3aeeb562b24
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Apr 14 15:03:57 2016 +0100
Converted texture formats
commit 028cd1da4d7ac226e1943a70abfd6037912c86b0
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Apr 14 14:55:31 2016 +0100
Updated Licence
commit ecc288b3cbc046a678bbc2d0df408b2f29220b30
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Wed Apr 13 00:02:34 2016 +0100
Added basic licence
commit ce34c0496e80043e3e79f4273468a66463ed13cb
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Tue Apr 12 14:00:52 2016 +0100
Cleaned Up Data and Reverted Default Technique
commit a9e08bbd3a4f08c09baa477a0ce06cef517d506e
Merge: 53c53ae d009f11
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sat Apr 9 11:10:30 2016 +0100
Merge pull request #11 from hdunderscore/typoFix_Metallic
Fix metallic typo
commit 53c53aec4c1d935b31cbc0ce5eac93faaa5b9f89
Merge: 851487e 9c1d728
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sat Apr 9 11:08:17 2016 +0100
Merge pull request #10 from cosmy1/patch-10
Remove extra float casts
commit d009f11865dfdf9634fa9c297f2cc339164724de
Author: hdunderscore <hdunderscore@gmail.com>
Date: Sat Apr 9 15:07:44 2016 +1000
Fix metallic typo
commit 9c1d728be919a74dfee8973b146f312121daed9e
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 9 04:50:36 2016 +0200
Remove extra float casts
commit 851487ea63c181eb45c5988eb71dd526e2c12852
Merge: 3142270 8edbae9
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Fri Apr 8 19:32:06 2016 +0100
Merge pull request #9 from hdunderscore/PBRChangesR
Updates to IBL
commit 8edbae92c5e454727126c444b49075ef07e36ab8
Author: hdunderscore <hdunderscore@gmail.com>
Date: Fri Apr 8 20:01:33 2016 +1000
- Updated glsl shaders
- Fixed a potential bug with direct lighting.
- Introduced a new define 'PBRFAST' that will allow the IBL to take a short-cut for significantly higher frame-rate, but lower quality.
commit e63a5d4faedb22710f28dbfdff3705fdfb3b1d22
Author: hdunderscore <hdunderscore@gmail.com>
Date: Fri Apr 8 10:06:18 2016 +1000
Fixed a divide-by-zero in the CookTorranceBRDF, which was causing a visual issue in DX11.
commit 37d30d906c93ebb2e4165f91db5adc7e7893edc4
Author: hdunderscore <hdunderscore@gmail.com>
Date: Fri Apr 8 00:30:26 2016 +1000
Fixed specular IBL energy conservation.
commit 4643342079dce76c3b26ac101745e49cabad7b68
Author: hdunderscore <hdunderscore@gmail.com>
Date: Thu Apr 7 21:27:16 2016 +1000
- Exposed tangents and bi-tangents to the IBL.
- Removed unused calculations in deferred first pass.
- Added a simpler image sampling calculation.
commit b7ea9b89fe455d8e9c62fc3a1dd441a8860c9708
Author: hdunderscore <hdunderscore@gmail.com>
Date: Wed Apr 6 22:44:09 2016 +1000
- Fixed a few errors in the BRDF functions
- Fixed the specular calculations
- Small code refactor to allow for more consistency and easier experimentation.
- Implemented the ImageSampling algorithm as described in Epic's 2013 paper, with improvements.
- Implemented a true working deferred renderer.
- Updated the concrete normal map (reversed the direction).
- Changed the sRGB setting of the diffuse textures and cubemap, to perform calculations in linear space.
- Added post-process effects to the PBR sample.
commit 314227053b26c6ba70d7de32b2c5894d60d25784
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Wed Apr 6 01:35:52 2016 +0100
Missing OpenGL changes (reverted from commit 4169cfca4abe7b23b5f2a84aa391992fe22e3a8b)
commit 9cd441c413f4742bca3889d3cdf9f2c290462e3d
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Wed Apr 6 01:27:42 2016 +0100
- Fix Metallic typo
- Fix HLSL specular metallic bug
- Fix indentation.
- Fix BRDF typo.
- Fix sample scene material to use normal maps.
- Revert IBL Importance sample to use Epic described method.
- Removed incorrect application of split sum on top of importance sample method.
- Added diffuse IBL calculation. (reverted from commit 143379cee9968588974879e1ce53123f45d8741a)
commit 143379cee9968588974879e1ce53123f45d8741a
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Wed Apr 6 01:10:37 2016 +0100
- Fix Metallic typo
- Fix HLSL specular metallic bug
- Fix indentation.
- Fix BRDF typo.
- Fix sample scene material to use normal maps.
- Revert IBL Importance sample to use Epic described method.
- Removed incorrect application of split sum on top of importance sample method.
- Added diffuse IBL calculation.
commit fbba0f389b571d0b3814254c16b05279bfd29a58
Merge: 4169cfc c9ba2ec
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Tue Apr 5 14:03:40 2016 +0100
Merge pull request #5 from cosmy1/patch-6
Update BDRF.hlsl
commit 4169cfca4abe7b23b5f2a84aa391992fe22e3a8b
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Apr 4 22:55:56 2016 +0100
Missing OpenGL changes
commit 62491b160cd356cdf4bc292815862fbdea2be22a
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Apr 4 22:54:50 2016 +0100
Fixed OpenGL PBR
commit a453cfea1a061900c9de604b5d422d5915cf1712
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Apr 4 02:37:53 2016 +0100
Fixed IBL function taking metallic
commit e33efba25b455a6c77679941c489619a02fa1098
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Mon Apr 4 02:35:28 2016 +0100
Improve IBL and fixed specular color
commit 4c7058f1c41bbed32c96df550cb93a14b17ec07d
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Apr 2 01:43:18 2016 +0100
Fixed HLSL
commit 9d095a14ac64e34fa2c016e4503b2b076e64b025
Merge: 2de2597 0a9ea24
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sun Apr 3 14:22:46 2016 +0100
Merge pull request #6 from cosmy1/patch-8
Update PBRExample.xml
commit 2de259781a588c80117744892083065fbe5bb5c8
Merge: 92ab68c 12bd826
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sat Apr 2 20:51:30 2016 +0100
Merge pull request #4 from cosmy1/patch-4
Update IBL.glsl
commit 92ab68ce3b94a092ad96d9cd0e577d1b7fedf61c
Merge: 295a23e e1f5ac2
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Sat Apr 2 20:51:05 2016 +0100
Merge pull request #3 from cosmy1/patch-3
Update BRDF.glsl
commit 0a9ea24b6681bac8e3deab58081ee9462b6ada31
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 11:54:33 2016 +0200
Update PBRExample.xml
commit c9ba2ec10f34da559c6148cb0d8d9cbc2ca62ff0
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 11:50:30 2016 +0200
Update BDRF.hlsl
commit 12bd826c73092b8e96782c91b9cc7d925e77708f
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 11:47:29 2016 +0200
Update IBL.glsl
commit e1f5ac27606295bf81c07d3d46fda1dae6f191a7
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 11:43:37 2016 +0200
Update BRDF.glsl
commit 295a23e96f3dcdf05aac8d4e9057e8e6c67b3607
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Apr 2 00:19:01 2016 +0100
Updated Example
commit 9b105230ecd33082bb82a8963057d635ffbe41ac
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Sat Apr 2 00:15:55 2016 +0100
Fixed IBL and indentation
commit 185d31b6a0af7d084e7305d783e407d354274cac
Merge: 6b7b5be dad5c04
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Fri Apr 1 23:55:46 2016 +0100
Merge pull request #2 from cosmy1/patch-2
Update BRDF.glsl
commit dad5c042fc3272accbb9c26f2e17214ece66ebf8
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 00:39:35 2016 +0200
Update BRDF.glsl
commit 6b7b5bee9c56304aa92a4009d15282b6456d77c6
Merge: a5b6b93 c398e82
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date: Fri Apr 1 23:34:40 2016 +0100
Merge pull request #1 from cosmy1/patch-1
Fix whitespaces in Material
commit c398e82153ac0d0ab2b29f61d4345d747be3d40c
Author: cosmy1 <cosmy_rulezz@hotmail.it>
Date: Sat Apr 2 00:33:27 2016 +0200
Fix whitespaces in Material
commit a5b6b93b96a053f304b7326b4fa3930d60195051
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 21:33:52 2016 +0100
fixed indentation
commit 5b402e75092e680975435384ecb8b0af0292139d
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 21:32:35 2016 +0100
Fixed issue with deletion of wrong values
commit 4ca39ec5bfb905621de8c80999cf640a8ad6d5e0
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 21:28:59 2016 +0100
removed nolonger needed licence
commit d2ab0f9a048d594d7115c41c2dbea2ce2d39e31b
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 21:28:18 2016 +0100
Improve PBR and moved forward PBR into new shader
commit cdaae6e2cf234f28cef90f244e2e24e6b7d0d915
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 21:26:57 2016 +0100
Removed remaining area lighting and fixed pbr in deferred rendering
commit 6fca9d3b98fc2cacea2a11129eb1fc69a7e2fd2f
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Fri Apr 1 13:19:48 2016 +0100
Replaced data folder with one from mater to avoid commit revert errors
commit 543c30f0b3b035df13ce09cc127117fb160bfe5f
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date: Thu Mar 31 20:52:47 2016 +0100
Complete PBR work
2016-04-15 18:56:19 +08:00
Lasse Öörni
ede04a46f1
Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707 .
2016-04-13 13:43:33 +03:00
Lasse Öörni
7b738c54ac
Merge branch 'master' into vertexdeclaration
2016-04-12 22:20:09 +03:00
Lasse Öörni
44133d00d9
Fix typo.
2016-04-11 00:35:41 +03:00
Lasse Öörni
a8ed3dd3a5
Updated VertexBuffer Lua bindings + demonstrate arbitrary vertex elements in DynamicGeometry Lua example.
2016-04-11 00:27:55 +03:00
Lasse Öörni
644eecfa7d
Demonstrate defining non-legacy vertex elements in the DynamicGeometry C++ & AngelScript examples.
2016-04-10 15:37:48 +03:00
1vanK
49a25f787c
OgreImporter: fix relative to absolute transform and Jack's walk animation
2016-04-07 18:45:24 +03:00
Lasse Öörni
8215c42e37
OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6.
2016-04-07 00:32:41 +03:00
Lasse Öörni
9fd22d3323
Fix instance texture coordinate in HLSL shaders.
2016-04-05 00:32:17 +03:00
hdunderscore
ace93bd98a
- Fix touch input bug ( https://github.com/urho3d/Urho3D/issues/1303 )
...
- Fix event name typo in script samples.
2016-04-04 19:36:53 +10:00
Lasse Öörni
8af9f4785e
Remove the special script attribute storage mechanism.
2016-03-30 20:54:43 +03:00
Lasse Öörni
d1096470d5
Execute DelayedStart() in ScriptInstance, LuaScriptInstance & LogicComponent before first FixedUpdate() if it comes sooner than Update(). Fix long-standing bug in NinjaSnowWar where the ninja orientation would be overwritten by yaw=0 from controls.
2016-03-29 21:45:18 +03:00
Lasse Öörni
5246f74984
Merge remote-tracking branch 'hdunderscore/input_mousemode_update'
2016-03-29 19:49:55 +03:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
...
- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
cosmy
d11a1980ac
Add missing commas in EditorStrings
2016-03-24 16:39:04 +01:00
cosmy
f2c13b2fb0
Add missing Italian localization entries
2016-03-24 16:09:19 +01:00
hdunderscore
54565005e2
Updated HTML5 behavior of the samples, mouse modes and UI cursor.
...
Updates:
- Exposed a new method to determine whether the mouse pointer is confined to window.
- E_MOUSEMODECHANGED now has a new parameter, P_MOUSELOCK, indicating whether the mouse pointer is locked.
- MM_ABSOLUTE now behaves more closely to the desktop equivalent (web)
- Changed some samples to use different mouse movement methods as test cases.
- Input class: suppressNextMouseMove_ now suppresses all movements within the tick.
- Added script bindings for the Input class changes.
- On Web platform, removed event polling and instead use event callbacks, allowing pointer-lock requests to occur in browser events.
Bug fixes:
- Fixed mouse jumps on entering and exiting pointer-lock (web)
- Fixed a bug that caused the UI cursor and OS cursor to fall out of sync (web)
- Fixed a bug that could allow pointer-lock to be acquired after a different mouse mode was requested. (web)
- Prevent most samples from exiting on Web platform
- Reverted previous fix to web platform touch events, as upstream SDL has corrected the corresponding bug.
2016-03-23 01:52:12 +11:00
Ivan K
086cfa1687
Editor: fix all warnings; Complete UITemplate
2016-03-19 20:01:41 +04:00
Lasse Öörni
a973d8318d
Implement pause/resume by sound type in Audio. Closes #1250 . Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
2016-03-17 23:01:55 +02:00
Ivan K
3d9ea8eece
Editor: fix some warnings
2016-03-16 15:47:39 +02:00
Ivan K
f27c48616d
Editor russification
2016-03-16 15:47:38 +02:00
Lasse Öörni
a9625eae8a
Add contributor credit, fix editor code comment.
2016-03-16 11:53:14 +02:00
Lasse Öörni
1877fb3b90
Minor space fix in code. Make editor stop itself when minimized and reduce defocused FPS to 10. Increase hierarchy window initial size to match inspector window initial size.
2016-03-16 11:51:17 +02:00
Yao Wei Tjong 姚伟忠
ccf6648eb3
Utilize new SDLActivity's get arguments feature.
2016-03-16 01:42:01 +08:00
Ivan K
8842604c80
Fix ToolTip border; EditorHierarchyWindow: tabs to spaces, fix ResetButton ImageRect
2016-03-15 03:36:04 +04:00
Lasse Öörni
a2b05dc0fd
Add "Tags" Russian localization from 1vanK.
2016-03-09 11:49:36 +02:00
cosmy1
9f59f28aad
Add missing translation in editor strings (FR, IT)
2016-03-09 03:40:58 +01:00
Lasse Öörni
27a290bf66
Add .hdr to image & texture picker filter lists.
2016-03-08 01:48:06 +02:00
dragonCASTjosh
103fe32dd1
Now working and Added initial .HDR support
2016-02-28 23:50:21 +00:00
Lasse Öörni
3e15c400ff
Fix uninitialized bool variable in editor script. Closes #1189 .
2016-02-11 17:24:11 +02:00
MonkeyFirst
17a8d6c450
fix-for-ui-typing-in-b.mode
2016-02-08 04:34:56 +06:00
MonkeyFirst
ff24dc3a12
fix double adding tag from scene
2016-01-29 00:11:16 +06:00
MonkeyFirst
f6ba2b1195
Add tags menu for editUIElement
2016-01-28 00:55:13 +06:00
MonkeyFirst
31e2f56808
tags menu
2016-01-27 23:40:02 +06:00
Lasse Öörni
a3411274f3
Node tag editing.
2016-01-22 17:51:32 +02:00
Lasse Öörni
474276fc17
Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags.
2016-01-22 17:51:31 +02:00
Lasse Öörni
2eca6bf91f
Use the OUTPOSITION convention in HLSL skydome shader.
2016-01-22 13:56:30 +02:00
Lasse Öörni
934de0f75d
Merge remote-tracking branch 'rasteron/master'
2016-01-22 13:55:12 +02:00
Ivan K
3774bef4f7
Add comments about tags to samples
2016-01-22 02:38:37 +04:00
Ivan K
68668266d2
Add tags to UIElement
2016-01-21 21:42:17 +02:00
Lasse Öörni
cd2c720352
Fix uniform type in D3D11 constant buffer.
2016-01-21 19:00:35 +02:00
Lasse Öörni
1e8335d5a4
Merge remote-tracking branch 'hjmediastudios/AddViewMatrix'
2016-01-21 18:38:36 +02:00
rasteron
6789580e18
Added Skydome Shaders and Technique
2016-01-21 16:52:25 +08:00
Nick Royer
150ddf86ca
Added uniforms to shader
2016-01-18 14:34:05 -06:00
Lasse Öörni
25ed4020a0
Match the enum order in EmitterType edit field.
2016-01-14 21:14:43 +02:00
Lasse Öörni
79f32fad0a
Shorter name for the directional mode in XML serialization. Eliminate duplicate code from ParticleEffect. Eliminate manual string compare in favor of GetStringListIndex().
2016-01-14 21:04:55 +02:00
Yusuf Umar
a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
2016-01-12 19:50:01 +07:00
Yusuf Umar
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
2016-01-12 10:46:23 +07:00
Yao Wei Tjong 姚伟忠
431559c2bd
For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning.
2016-01-06 16:38:58 +08:00
Ivan K
645f4b7685
Remove OldUI
2015-12-23 07:55:30 +04:00
Ivan K
368d880c2b
Editor: fix sharp edges, when UI opacity < 1.0
2015-12-23 07:50:30 +04:00
Lasse Öörni
6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108 .
2015-12-22 18:55:40 +02:00
Lasse Öörni
b593380632
When attaching a UIElement as child, apply potentially changed style recursively. Remove default size from Button's style (generally style shouldn't change element size.) Closes #1103 .
2015-12-21 15:34:30 +02:00
Lasse Öörni
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
2015-12-18 14:22:24 +02:00
Lasse Öörni
41db8dbe69
Removed test model.
2015-12-18 12:35:09 +02:00
Xavier Maupeu
dbcfc9721e
merge VSM shadow
2015-12-17 23:04:48 +01:00
Xavier Maupeu
cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
2015-12-17 19:16:52 +01:00
Xavier Maupeu
b1beaf4ad1
VSM works with point light and spot light in openGL
2015-12-16 23:58:13 +01:00
Xavier Maupeu
33a278449b
VSM works with point light and spot light in direct3d9
2015-12-16 22:53:18 +01:00
Lasse Öörni
95f3cecc30
Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox.
2015-12-15 11:01:10 +02:00
Lasse Öörni
42ba4f9824
Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
2015-12-12 00:08:38 +02:00
Lasse Öörni
5165aa91fb
Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data.
2015-12-11 22:57:33 +02:00
Nick Royer
10bad1e36a
Added JSON animation triggers as well as a few quick file filter
...
settings for the editor and documentation changes.
2015-12-10 14:31:05 -06:00
Lasse Öörni
85697abb4b
Clear also stencil.
2015-12-07 11:02:38 +02:00
Lasse Öörni
66bc72a76f
In ForwardDepth renderpath, clear depth two times as on OpenGL it can't be guaranteed that the proper rendering pass depth buffer is same as in the linear depth pass. Closes #1073 .
2015-12-07 11:00:47 +02:00
Ivan K
21d8906e7c
Editor: set RenderPath for particle editor
2015-12-07 02:09:31 +04:00
Xavier Maupeu
9b48314d99
update glsl lighting
2015-12-05 17:12:28 +01:00
Xavier Maupeu
e636d44df9
vsm implementaion for hlsl shaders
2015-12-05 15:45:07 +01:00
Xavier Maupeu
45aa12c496
VSM shadow map can be blurred
2015-12-05 13:26:38 +01:00
Ivan K
044bb17208
editor: more space in status text
2015-12-02 19:57:55 +04:00
Ivan K
372c5b3481
editor: fix positioning of status text
2015-12-02 19:14:32 +04:00
Xavier Maupeu
2ac35e8a06
update lighting shader for vsm
2015-12-01 16:58:31 +01:00
Lasse Öörni
7901b9cae5
Cleanup unused node var names from the scene. Closes #1068 .
2015-12-01 12:05:31 +02:00
Xavier Maupeu
78a85ff2c6
simple VSM is working
2015-11-29 11:26:36 +01:00
Lasse Öörni
74e7d027b0
Code convention edits. Added contributor credit.
2015-11-26 18:16:33 +02:00
Yusuf Umar
8eac7a3d01
Updating particle editor with these changes:
...
- Adding grid with option to hide it
- Gizmo now always visible in the left corner
- Change particle preview viewport camera to behave more predictably
2015-11-26 18:06:27 +02:00
Xavier Maupeu
34c0d94208
update shader for vsm
2015-11-26 13:42:20 +01:00
Xavier Maupeu
4e41906157
first modifications in order to integrate VSM shadow
2015-11-26 10:13:27 +01:00
Lasse Öörni
29e62526eb
Added event for sound playback finished. Deprecate SoundSource::SetAutoRemove() and change samples + NinjaSnowWar to not use it. Fix network replication of SoundSource to work with repeated playback on the same source.
2015-11-25 22:50:19 +02:00
Lasse Öörni
d13addbbd7
Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052 .
2015-11-23 13:49:00 +02:00
Lasse Öörni
88c07f952d
If the original node is still selected in paste, behave as if duplicating. Closes #1034 .
2015-11-21 13:31:23 +02:00
Lasse Öörni
e1cae7077f
Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048 .
2015-11-21 12:36:57 +02:00
Lasse Öörni
e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016 .
2015-11-13 17:21:13 +02:00
Lasse Öörni
30a26fcfc5
Code formatting. Use node pointer in compare instead of node id.
2015-11-12 12:02:55 +02:00
Vladimir
bf34fc8afb
Urho3D Editor: Spawn on selected node in Spawn Editor
2015-11-11 19:51:35 +10:00
Lasse Öörni
2cd28f10a8
Merge remote-tracking branch 'cin/master'
2015-11-09 21:09:51 +02:00
Lasse Öörni
304c866dd0
Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog.
2015-11-09 21:03:01 +02:00
Vladimir
48e62be7ca
Urho3D Editor: Local offset for Spawn Editor
2015-11-09 21:01:46 +10:00
JSandusky
f0da08b140
Urho3D Editor: Correct misnaming of function call for hiding spawn editor
2015-11-08 20:18:09 -05:00
JSandusky
80ba2ed375
Urho3D Editor: Show "Window" commands now toggle visibility
...
example: CTRL + I, will show the inspector if not visible and hide it if
it is visible
2015-11-08 19:54:41 -05:00
JSandusky
ec7aebfa2d
Urho3D Editor: Enter/return executes first Quick Action in the quick action results
2015-11-08 19:53:38 -05:00
Lasse Öörni
cb0e6caa24
Apply material list in CreateModelWithStaticModel() & CreateModelWithAnimatedModel(). Closes #1018 .
2015-11-08 13:12:03 +02:00
Lasse Öörni
92a080d68b
Remove the GLES skybox fix as it was doing more harm than good. Closes #1011 .
2015-11-04 22:11:59 +02:00
Lasse Öörni
77603f30df
Exclude .atlas file type from resource browser XML parsing attempt.
2015-11-04 13:52:53 +02:00
Yao Wei Tjong 姚伟忠
22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
...
Close #1000 .
2015-11-03 17:46:56 +08:00
Lasse Öörni
6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
2015-11-02 01:41:14 +02:00
Lasse Öörni
af985e0df1
Alternative O key to create obstacles in the navigation demos. Closes #995 .
2015-10-31 22:01:04 +02:00
Lasse Öörni
385493f39a
Explain that touch input is needed for multiple dragging. Closes #997 .
2015-10-31 16:48:25 +02:00
Yao Wei Tjong 姚伟忠
c0d8415ae8
Fix the spawn button label in CrowdNavigation demo.
...
[ci skip]
2015-10-31 14:41:26 +08:00
Lasse Öörni
94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955 .
2015-10-29 17:22:53 +02:00
Lasse Öörni
13bc777ab6
Fix using old attribute name in the editor. Closes #979 .
2015-10-25 20:57:05 +02:00
Lasse Öörni
19027b4ae4
Merge remote-tracking branch 'JSandusky/MemoryReporting'
2015-10-23 11:55:20 +03:00
JSandusky
83d0f9a23c
Add Z-up and handedness options to OBJ export
2015-10-22 22:44:28 -04:00
JSandusky
8e39692ef3
Show "Memory usage" DebugHud in all samples (F3 key)
2015-10-22 19:49:49 -04:00
Jukka Jylänki
bf9111b862
Make Jacks not walk in synchronized lockstep timing in 06_SkeletalAnimation sample.
2015-10-11 19:05:51 +03:00
Lasse Öörni
4bdd80775b
Add accelerator keys for reset pos/rot/scale also in editor standard mode. Add reset transform function (Alt-Q).
2015-10-10 01:09:06 +03:00
Jukka Jylänki
fc0d427557
Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core.
2015-10-09 18:58:42 +03:00
Lasse Öörni
57310eed00
Fix editor to load the produced temporary scene correctly if AssetImporter -b option is specified.
2015-10-01 18:23:17 +03:00
Lasse Öörni
65d36e4db2
Fix crash / null exception in CharacterDemo which would result if the character node did not exist after loading the scene.
2015-09-30 16:34:24 +03:00
Lasse Öörni
b362c9a953
Remove unnecessary enum qualification.
2015-09-30 10:45:05 +03:00
Lasse Öörni
3859d6dd8c
Do not export editor debug geometry to OBJ.
2015-09-29 20:52:52 +03:00
Lasse Öörni
04d74d3f33
Fix Color::BLACK to just BLACK in Localization AngelScript sample. Thanks JSandusky.
2015-09-29 20:24:34 +03:00
JSandusky
4a16d34367
Implement OBJ export functionality in editor
...
- Global utility method for writing Drawables to an OBJ in Drawable
- AllContentOctreeQuery added
- Minor fixes to Octree query angelscript bindings
2015-09-29 20:24:33 +03:00
Lasse Öörni
1d6a980136
Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES.
2015-09-23 10:55:10 +03:00
Lasse Öörni
69f4a405b7
Removed mention of missing functionality from CrowdNavigation help text. Fixed double -> float conversion warning.
2015-09-19 13:29:37 +03:00
aster2013
afa0b68f02
Remove imp.xml sprite sheet xml file.
2015-09-17 18:10:47 +08:00
Lasse Öörni
f59b6334ff
Fixed Blur.hlsl from MonkeyFirst. Closes #899 .
2015-09-17 12:21:52 +03:00
Lasse Öörni
dc7eb0d17a
Make the editor's cube map save path setting relative to the scene resource path, instead of being a relative filesystem path. Ensure that the generated cube map XML does not have double slashes and uses resource path relative filenames. Minor code cleanup.
2015-09-14 23:42:26 +03:00
JSandusky
ebd3e67776
Correction of cubemap XML face names.
...
- Minor refinements to the camera
- Prevention of rendering debug/editor visualization
2015-09-10 13:09:10 -04:00
JSandusky
da0463ec49
Add cubemap generation capability to the Urho3D editor
2015-09-10 00:13:38 -04:00
yushli
85bd13c172
Update 33_Urho2DSpriterAnimation.lua
...
animationIndex is changed to spriterAnimationIndex
2015-09-09 13:31:40 +08:00
aster2013
5d50ad4b71
Change SetAnimtion function in AnimatedSprite2D.
2015-09-06 20:37:15 +08:00
aster2013
0f6983b3fe
rename variable.
2015-09-05 22:57:48 +08:00
aster2013
03f61b0e2d
Remove generated sprite sheet for spriter animation.
2015-09-05 22:54:33 +08:00
aster2013
7ee85555a7
typo
2015-09-05 22:37:42 +08:00
aster2013
0cded698e4
Merge from spine-spriter branch.
...
Main changes:
Make spriter as a lib
Enable spine support in AnimatedSprite2D and Animation2D.
2015-09-05 22:23:35 +08:00
Lasse Öörni
5bd672f02a
Add missing Lua bindings to SplinePath. Make hierarchy & inspector windows the same width on editor startup. Remove unnecessary attributes from EditorHierarchyWindow.xml.
2015-09-02 18:07:42 +03:00