Yao Wei Tjong 姚伟忠
f32cbb72b0
Rename Urho3D-CMake-common.cmake module to UrhoCommon.cmake.
...
To be consistent with the other modules. Drop the '3D' simply because it sticks out in 'Urho3DCommon'.
2017-03-05 08:45:39 +08:00
Yao Wei Tjong 姚伟忠
3b02eeb5eb
For CI - suppress all the 3rd-party libraries' warnings.
...
Somehow after bumping up the CMake minimum version, CMake configures Xcode to work "better" with xcpretty that now the warnings are piping through the xcpretty's filter. Unfortunately when performing CI build, this is undesirable because not only now the log size is swelling, the build is slower too.
2017-03-05 08:45:38 +08:00
Yao Wei Tjong 姚伟忠
73c97d9f64
Only add defines at the scope they are actually required.
2017-03-05 08:45:38 +08:00
Yao Wei Tjong 姚伟忠
3d9eb3f694
Bake CC and CXX env-vars in case they are short lived in init process.
2017-03-05 08:45:38 +08:00
Yao Wei Tjong 姚伟忠
bbbbdb0108
Check native compiler toolchain is available before proceeding.
...
Some cross-compiling build tree configuration needs native compiler toolchain for host tool building via ExternalProject_Add(). This additional check ensures the native compiler toolchain is available up front before the build tree is even generated. Close #1300 .
2017-03-05 08:45:21 +08:00
Yao Wei Tjong 姚伟忠
9f19d51c08
Remove older constructs that have been earmarked previously.
2017-03-05 08:34:41 +08:00
Yao Wei Tjong 姚伟忠
3475afba54
Bump the CMake minimum version in the CMakeLists.txt files.
2017-03-05 08:34:41 +08:00
Lasse Öörni
540404bee2
Minor refactor for .ies extension detection.
2017-02-18 22:42:07 +02:00
JSandusky
306daeded5
Change sigma table naming to fit conventions
2017-02-09 13:16:42 -05:00
JSandusky
7a3ddb11ee
JS: Add IES cookie generation to RampGenerator
2017-02-09 00:48:19 -05:00
Lasse Öörni
97b594de36
Fix assigning of global animation start/end time variables which would have unintended consequences when saving multiple animations. Closes #1789 .
2017-02-01 13:59:42 +02:00
Lasse Öörni
bd95787c1a
Fix Web build Urho3DPlayer not reading script file name from Module.arguments. Make sure the error exit due to no script name happens.
2017-01-11 14:56:54 +02:00
Lasse Öörni
0e1e46fbb9
Refactor Urho3DPlayer to attempt reading CommandLine.txt from the resource system later on all platforms, if reading from the filesystem fails. Closes #1754 .
2017-01-10 20:13:59 +02:00
Yao Wei Tjong 姚伟忠
d42723a45e
Enable high DPI on Apple retina display device by default.
...
High DPI mode can still be programmatically disabled via Engine parameter only.
2017-01-10 23:43:03 +08:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
...
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
f65ca809e2
Merge remote-tracking branch '1vanK/master'
2016-12-10 15:22:28 +02:00
1vanK
2a703a5ab1
Add engine parameters const
2016-12-10 08:18:18 +03:00
Yao Wei Tjong 姚伟忠
f1d1b757b8
Change all CMakeLists.txt to use LF for consistency sake.
2016-12-05 22:33:59 +08:00
Johnathan Jenkins
d78fc4020f
minor typos
2016-10-28 13:07:14 -07:00
Lasse Öörni
3bf13318fc
Sync Urho3DPlayer command line help from the documentation.
2016-10-18 22:49:13 +03:00
Lumak
4fd62537e6
implemented a much simpler version
2016-09-19 00:40:17 -07:00
Lumak
7341c9a48b
a bit of clean up
2016-09-18 14:42:26 -07:00
Lumak
931b9bbd98
added a feature to be able to export fbx animation w/o skinned mesh
2016-09-18 13:12:49 -07:00
Igor
c72ea82b5f
fix delete in SpritePacker.cpp
2016-09-12 12:29:52 +03:00
Yao Wei Tjong 姚伟忠
13ed7bbbb6
Workaround a linking issue when using MinGW >= 6.1.0.
2016-09-04 12:02:05 +08:00
Lasse Öörni
773ba488ea
Merge pull request #1550 from Lumak/master
...
fixed a bug where crash is caused by geometry having key animation
2016-08-31 12:45:54 +03:00
Lumak
79f1a1bdcd
added a check for invalid boneIndex caused by geometry key animation
2016-08-30 10:19:43 -07:00
Lumak
d7085d2c7c
copy and paste edit
2016-08-30 09:06:56 -07:00
Lumak
a1aa049e2f
fixed geometry having animation key problem
...
a geometry being animated causes crash because the suppression looks for
a parent bone
2016-08-30 08:44:12 -07:00
Lasse Öörni
9df9a5c77c
Add new AssetImporter flag to Doxygen docs.
2016-08-24 17:32:54 +03:00
Lumak
3af3c2b695
fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func.
...
-and removed dbg dump code
2016-08-22 21:48:39 -07:00
Lasse Öörni
dc2acfdf6e
Minor typo, code convention and whitespace fixes.
2016-08-22 21:32:50 +03:00
Lumak
9636bba26d
corrected copying scalingkey in ExpandAnimatedChannelKeys func.
2016-08-22 08:59:41 -07:00
Lumak
501dc3b364
max compile error fix
2016-08-22 07:58:25 -07:00
Lumak
dbd6465169
added assetimporter feature to suppress $fbx nodes
2016-08-22 07:34:43 -07:00
Lasse Öörni
939e7c9fd3
Revert "String + number operator". Remove String + operator with char parameter to prevent accidental truncation and replace with string literal concatenation where needed.
...
This reverts commit fafd921f32
.
2016-08-07 18:18:27 +03:00
Yao Wei Tjong 姚伟忠
7c90c2c0ec
Simplify command to detect predefined macros of the chosen compiler.
...
Add new CMake module for detecting host capability.
2016-08-03 00:16:23 +08:00
Yao Wei Tjong 姚伟忠
ccd9dac3c7
Also enable AS wrapper when targeting 64-bit ARM platform.
2016-06-05 22:42:01 +08:00
Lasse Öörni
96451d891e
Use the proper form of EMSCRIPTEN define throughout.
2016-06-04 12:33:02 +03:00
Lasse Öörni
fb508365af
Fix logic for getting the script file name in web Urho3DPlayer in case arguments were already specified and the command line file is not used.
2016-06-04 12:26:36 +03:00
Lasse Öörni
f097224968
Avoid hardcoding the script file name on web platform Urho3DPlayer. Rather attempt to read from CommandLine.txt later once resources are initialized. Setup a default windowed resolution to match the executable web samples.
2016-06-04 00:21:54 +03:00
Lasse Öörni
98dfaf3c75
Add Boost Preprocessor library to Source/ThirdParty. Force C++11 for AngelScript / Emscripten combo. Default to CharacterDemo instead of NinjaSnowWar in Urho3DPlayer on Emscripten due to missing Network subsystem.
2016-06-02 20:55:52 +03:00
Lasse Öörni
0803320a9a
Remove mention of AngelScript not being supported on Emscripten. Leave the generic call convention autohandle fix on at all times, since it doesn't hurt. Clarify CommandLine.txt not being able to be read on Emscripten.
2016-06-02 19:27:15 +03:00
nathan
618b37519a
Fixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build.
2016-05-31 00:37:34 +02:00
nathan
d7b0604d93
Made Angelscript work on the Emscripten build. Not thoroughly tested!!!
...
-Has been tested by running Urho3DPlayer with the 12_PhysicsStressTest script
(the file copied in place of NinjaSnowWar.as requested)
-built with "-std=gnu++14 -I/usr/include/boost" for the CMAKE_CXX_FLAGS
and "-I/usr/include/boost" for the CMAKE_C_FLAGS.
** /usr/include/boost contains a simlink pointing to itself so that boost/
preprocessor____ can be found
-Networking still doesn't work, so NinjaSnowWar shouldn't work
-Debug builds did not work for me: see http://urho3d.prophpbb.com/topic2151.html
-Defining FORCE_AS_PORTABLE can be used to force it to use the generic build
with, for example, a gcc build (which should allow more apples-to-apples
testing of the efficiency of the bindings)
-Discussion of this work originally at http://urho3d.prophpbb.com/topic2044.html
2016-05-30 22:32:48 +02:00
Yao Wei Tjong 姚伟忠
d15553fce9
Fix building of PackageTool target due to inclusion of new class.
2016-05-21 12:02:53 +08:00
Lasse Öörni
5d71f8012a
Update documentation. Skip material / texture save in AssetImporter "anim" mode.
2016-05-18 16:24:54 +03:00
svifylabs
d304d941d1
Add import only animation
2016-05-18 09:50:12 +02:00
Yao Wei Tjong 姚伟忠
4f72a673d9
Fix the compression ratio calculation. Suppress compilation warnings.
2016-05-14 22:57:14 +08:00
Yao Wei Tjong 姚伟忠
c28634c206
Minor enhancement on the PackageTool to have output option.
2016-05-14 15:07:14 +08:00
Yao Wei Tjong 姚伟忠
6abb199bc6
Use file symlink instead of directory for STB library.
...
Fix #1330 .
2016-04-27 20:07:26 +08:00
Yao Wei Tjong 姚伟忠
31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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Temporary fix for issue #1252 . The high DPI mode is disabled by default.
2016-04-24 17:36:32 +08:00
Lasse Öörni
c48b25abca
Use the new model format in OgreImporter.
2016-04-16 21:11:42 +03:00
Lasse Öörni
19f3b0f120
Merge branch 'master' into vertexdeclaration
2016-04-16 14:58:30 +03:00
Yao Wei Tjong 姚伟忠
43bea49674
Fix the PBRDemo shell script.
2016-04-15 18:56:31 +08:00
Lasse Öörni
2771411577
Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation.
2016-04-13 15:48:43 +03:00
Lasse Öörni
ede04a46f1
Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707 .
2016-04-13 13:43:33 +03:00
1vanK
49a25f787c
OgreImporter: fix relative to absolute transform and Jack's walk animation
2016-04-07 18:45:24 +03:00
Yao Wei Tjong 姚伟忠
4d67a73bfc
Adjust CMakeLists.txt as now STB is a header-only implementation.
...
Additionally, remove all the local changes as they are either not required as the bug has already been fixed upstream or there are other ways to do what we want to do without altering the original code.
2016-04-03 16:45:40 +08:00
Lasse Öörni
b7a7bdb705
Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option.
2016-03-22 12:46:40 +02:00
Terence
d73be95692
AssetImpoter can import a subset animation frames.
2016-03-22 03:51:45 +08:00
Yao Wei Tjong 姚伟忠
06bcfbeb7b
Fix all the cross-compiling builds due to bugs in SDL CMakeLists.txt.
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Fix SDL library build on Web platform.
2016-03-16 01:45:08 +08:00
Yao Wei Tjong 姚伟忠
f5fcfc48f1
Set CMake minimum version to 3.2.3 for Windows platform.
...
This is in preparation to use optional components feature of find_package() command for FindDirectX.cmake module (was FindDirect3D).
2016-03-16 01:45:08 +08:00
Lasse Öörni
49ce2984fe
Generate skinning information if animated model has non-skinned subgeometries. Closes #1227 .
2016-03-09 14:14:39 +02:00
Lasse Öörni
2e96545687
Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information.
2016-03-09 00:38:47 +02:00
Lasse Öörni
970ebe85db
Merge remote-tracking branch 'dragonCASTjosh/STB_Update'
2016-03-08 01:31:31 +02:00
Lasse Öörni
2cbff0669d
Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221 .
2016-03-05 21:31:01 +02:00
Yao Wei Tjong 姚伟忠
64dcd0e41a
Do not build Urho3DPlayer when none of the script subsystem is enabled.
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Fix #1224 .
2016-03-05 21:03:29 +08:00
dragonCASTjosh
5698f9205a
Change towards getting STB working on shared
2016-03-04 21:01:59 +00:00
dragonCASTjosh
206176eb7a
Changes to fix compile errors related to stb_vorbis
2016-02-29 12:59:00 +00:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
...
[ccache clear]
2016-01-26 13:55:03 +00:00
Yao Wei Tjong 姚伟忠
44e7322e4e
Enable LuaJIT universal binary build on OSX platform.
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Enable universal binary executables by default when targeting 64-bit OSX platform.
2016-01-21 10:56:58 +08:00
Lasse Öörni
4a6d39beee
Implement missing applying of basepath to package file entries. Closes #1147 .
2016-01-11 16:23:21 +02:00
Yao Wei Tjong 姚伟忠
21b01fcd5b
Refactor how the EXE and SHARED linker flags are being setup.
2016-01-06 16:38:59 +08:00
Yao Wei Tjong 姚伟忠
431559c2bd
For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning.
2016-01-06 16:38:58 +08:00
Yao Wei Tjong 姚伟忠
68e2813298
Attempt to use try_run logic to auto-discover build options.
...
For AppVeyor - let URHO3D_D3D11 be auto-discovered when scaffolding.
Close #1066 .
2015-12-25 10:37:56 +08:00
Lasse Öörni
b218aececc
Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit.
2015-12-24 13:16:17 +02:00
yushli
86825b2ee8
add save as JSON option
2015-12-24 11:36:25 +08:00
Yao Wei Tjong 姚伟忠
f471dd66dd
Refactor installation structure for Windows platform.
...
Attempt to reenable the try_compile logic to verify if the found Urho3D
library is ABI-compatible with the chosen compiler toolchain.
2015-12-16 22:21:24 +08:00
Yao Wei Tjong 姚伟忠
1cd242273e
Verify found Urho3D library has matching ABI with the chosen compiler.
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Check the CMake minimum version before setting project name as recommended by CMake.
Minor documentation update on how to setup downstream projects using Urho3D library as external library.
For AppVeyor - attempt to add scaffolding test using Urho3D SDK.
2015-12-14 22:43:00 +08:00
Yao Wei Tjong 姚伟忠
55286eb820
Fix host-tool building.
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[skip appveyor]
2015-12-13 17:43:54 +08:00
Yao Wei Tjong 姚伟忠
32fb97b5c9
Avoid SDL dependency when building mini Urho for PackageTool target.
...
[skip appveyor] [ci only: Emscripten]
2015-11-26 19:56:13 +08:00
Yao Wei Tjong 姚伟忠
0a88fdbc21
Remove workaround fix for resource prefix path in Urho3DPlayer too.
...
[ccache clear]
2015-11-08 20:34:04 +08:00
Yao Wei Tjong 姚伟忠
587344af8a
Minor cleanup to simplify the override condition for sample code.
2015-11-04 22:26:36 +08:00
Yao Wei Tjong 姚伟忠
f47c04dcee
Minor fix on code comment. [ci skip]
2015-11-04 00:16:27 +08:00
Yao Wei Tjong 姚伟忠
8c8e2a97b5
Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths.
...
This is useful for user to try out the apps with alternate asset directories.
2015-11-04 00:06:34 +08:00
Yao Wei Tjong 姚伟忠
22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
...
Close #1000 .
2015-11-03 17:46:56 +08:00
Yao Wei Tjong 姚伟忠
db5cb36057
Remove the quick fix now that the ABI is correctly detected for MinGW.
...
Related to #872 and commit 6ca3bdbb1c
.
2015-10-28 19:15:59 +08:00
Ivan K
d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
2015-10-22 23:59:47 +04:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Ivan K
f02cd63437
OBJECT -> URHO3D_OBJECT
2015-10-21 11:12:45 +04:00
Hualin Song
da3848716c
Correct the frameWidth and frameHeight
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We will get wrong values of frameWidth and frameHeight sometimes when we run SpritePacker without the option "-trim".
2015-10-17 17:10:42 +08:00
aster2013
6bd1d77634
Add baseTypeName argument to OBJECT macro.
2015-10-11 22:17:55 +08:00
Lasse Öörni
2a223949aa
Optionally move model's initial bone positions to bind pose (-bp argument).
2015-10-06 23:15:37 +03:00
Yao Wei Tjong 姚伟忠
5961b7f2d6
Always use file symlinks for dummy custom library targets.
...
So that when in fallback mode, the post-build step will use copy_if_different for each individual file to avoid unnecessary file copying and triggering subsequent dependency to rebuild. Close #913 .
2015-10-06 11:40:36 +08:00
Yao Wei Tjong 姚伟忠
8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
2015-09-27 16:06:49 +08:00
Lasse Öörni
07dab99469
Update Assimp to latest head from github. Closes #786 .
2015-09-15 14:29:53 +03:00
Lasse Öörni
7356bdecfb
Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878 .
2015-09-11 16:08:48 +03:00
Yao Wei Tjong 姚伟忠
c4a138ae4f
Add new build option to allow host tool building to use native ABI.
...
Possibly fix issue #872 .
2015-09-04 11:20:26 +08:00
Yao Wei Tjong 姚伟忠
353ee7f870
Remove force include as now export header is auto-included once again.
2015-09-03 22:40:13 +08:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
...
Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
Lasse Öörni
44acf54118
Make sure the lowest bone influences are dropped if too many.
2015-08-18 21:58:24 +03:00
Lasse Öörni
b631612ff7
Force normalization of vertex weights in AssetImporter. More than 4 weights is no longer a fatal error, instead any more than that are dropped and a warning is logged.
2015-08-18 19:27:25 +03:00
Yao Wei Tjong 姚伟忠
5fb6482e14
Add dependent C++ source file when building PackageTool for Emscripten.
...
[ci only: Emscripten]
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
7a80b37c22
Fix URHO3D_PACKAGING build option on Windows platform with SHARED lib.
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[ci scan]
2015-07-12 19:04:19 +08:00
Yao Wei Tjong 姚伟忠
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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Reorganize includes.
Misc. fixes to perform explicit C-style cast on type mismatch.
Misc. fixes on bugs identified by CLion's static analyzer.
2015-07-07 23:43:56 +08:00
Yao Wei Tjong 姚伟忠
6923bd0736
Install tools to the 'bin/tool' directory.
...
Related to commit 6b6447eb8c
.
2015-06-10 18:39:39 +08:00
nemerle
a779d56c82
Fix lightmap texture imports - likely copy-paste error
2015-06-06 21:11:01 +02:00
ninjastone
c984c18a8b
removed unused lines
2015-06-01 00:32:02 +09:00
ninjastone
d0fea4abd3
Fixed: AssetImporter was not importing single keyframe animation correctly.
2015-05-31 23:37:14 +09:00
Yao Wei Tjong 姚伟忠
be2280918b
Adjust .gitignore to filter generated stuff in non out-of-source build.
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Related to #716 . [ci skip]
2015-05-18 22:33:55 +08:00
Yao Wei Tjong 姚伟忠
dfab28fed6
Fix iOS host-tool building for Urho3D_universal target.
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For Travis CI - when releasing disregard commit message instruction from the last commit being tagged. This is to ensure all CI jobs are run for releasing the artifacts.
[ci package]
2015-05-15 19:21:25 +08:00
Lasse Öörni
f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718 .
2015-05-06 17:23:10 +03:00
Ali Kämäräinen
8332e68f56
Improve AssetImporter error print.
2015-04-13 10:17:22 +03:00
Yao Wei Tjong 姚伟忠
41d9ab29a9
For Travis CI - add CI build jobs for Direct3D 11.
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Fix Emscripten build due to earlier faulty fix on MinGW build to support building of PackageTool for both host and target systems.
2015-03-30 23:02:01 +08:00
Yao Wei Tjong 姚伟忠
6125f08716
Fix MinGW build when PackageTool is built for both host and target.
2015-03-30 20:47:13 +08:00
Lasse Öörni
b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
2015-03-21 23:22:08 +02:00
Lasse Öörni
006c17f78e
Added command line & engine startup option to disable OpenGL 3.
2015-03-17 20:44:49 +02:00
Lasse Öörni
785df863e4
Save spot textures generated by RampGenerator as RGB.
2015-03-12 21:39:28 +02:00
Lasse Öörni
988f1fdc33
Merge branch 'master' into render-refactor
2015-03-07 17:59:37 +02:00
Lasse Öörni
e6194640ff
Do not skip the assimp scene root, if it has non-identity transform or contains models itself.
2015-03-07 16:34:29 +02:00
Lasse Öörni
1c549bceee
Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673 .
2015-03-07 13:36:27 +02:00
Yao Wei Tjong 姚伟忠
0fe597223f
Add initial support for integration tests on Emscripten platform.
...
At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234 ).
2015-03-07 12:00:47 +08:00
Lasse Öörni
0c48c9df87
Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669 .
2015-02-24 12:19:25 +02:00
Lasse Öörni
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
2015-02-21 20:53:12 +02:00
Yao Wei Tjong 姚伟忠
00410603a1
Do not install NinjaSnowWar.sh and Editor.sh for Emscripten build.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
a77e24d8ad
Enable external project macro users to find and use PackageTool.
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Adjust software packaging for Emscripten.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
85c893a83d
Attempt to enable CI build for Emscripten.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
a66df72ff5
Fix host tool building and relinking dependency.
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Also fix an issue with CMake reconfiguration where the internal cache work against the regeneration of the custom RESOURCE_CHECK target.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
8471dcf3e4
Add option to package resource dirs and treat those dirs as build deps.
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Fix static library building using emar instead of ar (from host compiler toolchain).
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
6e0ff48059
Suppress linker warnings. Minor doc update.
2015-02-13 21:23:05 +08:00
Yao Wei Tjong 姚伟忠
19ab396e74
Add new Emscripten/CMake toolchain file based on Urho3D convention.
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Use EMSCRIPTEN_ROOT_PATH environment variable to specify the root path to the emscripten, instead of the original EMSCRIPTEN environment variable exported in emsdk_set_env.sh.
This is because the original EMSCRIPTEN environment variable name clashes with our build scripts.
2015-02-13 21:23:05 +08:00
Yao Wei Tjong 姚伟忠
96a3126557
Fix SpritePacker build on Mac OS X platform.
2015-02-10 00:49:52 +08:00
Lasse Öörni
4354b1709c
Tabs to spaces and update copyright year.
2015-02-09 23:44:01 +02:00
Lasse Öörni
5ab72bf620
Merge remote-tracking branch 'friesencr/sprite_packer'
2015-02-09 23:40:09 +02:00
Chris Friesen
6f383f64df
SpritePacker cli
2015-02-07 12:40:01 -06:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Lasse Öörni
3115f08265
Enforce Urho3DPlayer command line format and only use the first argument as the script file name to avoid misparsing rest of the command line. See #628 .
2015-01-22 11:27:54 +02:00
Lasse Öörni
6e5d0db379
If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615 .
2015-01-20 12:42:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
2015-01-18 21:40:54 +08:00
Yao Wei Tjong 姚伟忠
1b2dcac1d2
Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX.
2015-01-17 18:34:22 +08:00
Lasse Öörni
b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597 .
2015-01-10 15:54:00 +02:00
Lasse Öörni
6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
2015-01-10 15:54:00 +02:00
Yao Wei Tjong 姚伟忠
35307869ee
Clean up to remove unused CMake variables.
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LIBS is now defunct. No more dual purpose usage.
INCLUDE_DIRS_ONLY is renamed to INCLUDE_DIRS.
LINK_LIBS_ONLY is renamed to LIBS.
2015-01-07 21:51:00 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00